Game Development Community

Plan for Thijs Sloesen

by Thijs Sloesen · 07/17/2005 (7:23 am) · 2 comments

Well, lately I have been diving into the art so to speak. I'm basicly playing around a bit trying to come to something I can submit to [url="http://www.gamedev.net/"]gamedev.net[/url]'s Four Elements [4E4] contest. I doubt I will have time to finish my entry, but it sure is a lot of fun developing it! Some friends have been bugging me to release some visuals, so here are two screenshots of parts of the game I have been working on. Granted, it is no Van Gogh (I am a programmer, so it can't be more than programmer art). But it's there. Live and kicking in my game world!

I think that's part of what I like so much about game development. The idea of creating a world that exists only in your imagination, and making it more and more solid as you progress!

A little word about the screenshots. The game is being developed using the [url="http://www.garagegames.com/products/1"]Torque Game Engine[/url] in combination with the [url="http://www.garagegames.com/products/36"]Synapse Lighting Pack[/url]. The trees come from [url="http://www.3d-diggers.de/"]3D Diggers[/url].

Anyway, here are the shots. I would be glad to hear your comments if you have any:

www.scatteredstudio.com/images/stories/vain/screenshots/screenshot1.jpg
www.scatteredstudio.com/images/stories/vain/screenshots/screenshot2.jpg
Edit: typo in links

#1
07/17/2005 (7:38 am)
Did you make that castle? Not too shabby for programmer art. :) What's the game about?
#2
07/18/2005 (12:01 am)
Thanks!

Yep, I made the castle in Quark. Still work in progress, but it shows the general idea :)

The game itself is your typical "save the princess" kind of adventure game. Haven'I h worked out all details yet, but that's the general idea.