Game Development Community

Plan for Brian Jones

by Brian Jones · 07/14/2005 (5:26 pm) · 4 comments

It seems my long .plan I typed the other day never made it out of the moderation queue. Not that it's all that interesting, but it's reflected on my website at http://www.mojobojo.com

I decided to start taking an abstract approach to character and object creation for my up and coming side title that doesn't really exist yet. The following are my character models:

www.mojobojo.com/projects/torque/art/player_blue.pngwww.mojobojo.com/projects/torque/art/player_green.pngwww.mojobojo.com/projects/torque/art/player_purple.pngwww.mojobojo.com/projects/torque/art/player_red.pngwww.mojobojo.com/projects/torque/art/player_yellow.png
And a palm tree:

www.mojobojo.com/projects/torque/art/env_tree_palm.png

I came to a few conclusions doing this:

a) Abstract art is pretty cool. As an Art Major I appreciate it. On the other hand, it's sad that as an Art Major this is about as good as it gets for me too.
b) I can always replace this art with better art later.
c) I still have to make a few hundred more objects to meet what I envisioned.
d) Even if this is a 'small' project, it's still pretty dang big.

My goal (for the moment) is to start modelling an RPG. I want to keep it basic at first, and move on into more complex ideas as I get more comfortable with what I am even doing. I intend to use the Torque2d engine, which I aquired just recently.

Unfortunately I am putting the TGE on the shelf for awhile. In two months I will be in Japan on exchange for a year, and in that time I have to finish coding some additional modules for a side-project work order system I had written earlier this year. However, I may find that not working while in Japan gives me plenty of free time to refocus my efforts.

Lastly, in regards to work my coworker and I implemented a PHP application model that combines our existing PHP framework we wrote over the last year, and merges it with something along the lines of the Ruby on Rails MCV model. The different between Ruby on Rails ActiveRecord implentation, and our backend implementation is the fact that they use a Per Hierarchy model, and we use a Per Class Model. However, we wrote an interface to our Controllers that can accomodate both. We were aware of Cake (a PHP Ruby on Rails clone), and it's code is probably 100x's fancier, but unfortunately we can just throw a new paradigm into place after all the work we've done.

And that is that.

#1
07/14/2005 (10:49 pm)
Interesting, I see how the palm tree would fit in, but why are those blocks the character models?
#2
07/15/2005 (3:28 am)
FYI I don't think plans go trough a moderation queue, might have been something else that killed it.
#3
07/15/2005 (9:24 am)
Nope, we don't have to approve .plans. The site sometimes eats them though. Until we get that fixed, I recommend everybody save's their .plan text before submitting. :)
#4
07/15/2005 (10:37 am)
@Greg: The point is, it doesn't matter :) I just made abstract blocks and labeled them 'character models', but like I said, I can freely change those out with something later. I do like the abstractness of it though because of questions like yours, a big "What the hell?".