Plan for Ben "Djaggernaut" Chavigner
by Ben "Djaggernaut" Chavigner · 07/12/2005 (3:48 pm) · 12 comments
I spent the past days finishing a 2D platformer started something like 3 years ago.
It's a puzzle platformer set in a prehistorical universe, it's quite fun and addictive. :)
The introduction screen:
The cavedude is leaving his home with his new invention: the wheel.
And the several monsters created in 3D and rendered. I've worked quite quickly on them since I knew it had to be seen from only one point of view.
A few bones more and they were animated.

www.tridinaut.com/djg/ptero2.avi



And finally a screenshot of the game with temporary background (it's the hard part, finding right tone to emphasize foreground, but without looking too simplistic).

I'm still not done with it, but I hope to finish it in 2 days.
This game will be on sales on www.phelios.com
In a very soon future I'll have 2 art pack here on GG. I don't tell more about it, it's a surprise :)
It should be really useful to many people in the community. I've put many effort into creating those packs and delivering a cool product. :)
On a sidenote, being a member of De-railed now, I hope to be back on Snachurz in a week or less.
(a concept art for Snachurz, yes already seen in Craig's plan I guess).
And finally, I'll try to do the new GID, wich theme is ghost.
For now I have mainly a graphical idea from wich I believe a gameplay can be found.
A human "driving" a ghost, as if it was an exoskeleton offering many power.
So the game could end up being a duel for example. Or sport game ...
I've drawn a concept so it's clearer :)

It's a puzzle platformer set in a prehistorical universe, it's quite fun and addictive. :)
The introduction screen:
The cavedude is leaving his home with his new invention: the wheel.And the several monsters created in 3D and rendered. I've worked quite quickly on them since I knew it had to be seen from only one point of view.
A few bones more and they were animated.

www.tridinaut.com/djg/ptero2.avi



And finally a screenshot of the game with temporary background (it's the hard part, finding right tone to emphasize foreground, but without looking too simplistic).

I'm still not done with it, but I hope to finish it in 2 days.
This game will be on sales on www.phelios.com
In a very soon future I'll have 2 art pack here on GG. I don't tell more about it, it's a surprise :)
It should be really useful to many people in the community. I've put many effort into creating those packs and delivering a cool product. :)
On a sidenote, being a member of De-railed now, I hope to be back on Snachurz in a week or less.
(a concept art for Snachurz, yes already seen in Craig's plan I guess).And finally, I'll try to do the new GID, wich theme is ghost.
For now I have mainly a graphical idea from wich I believe a gameplay can be found.
A human "driving" a ghost, as if it was an exoskeleton offering many power.
So the game could end up being a duel for example. Or sport game ...
I've drawn a concept so it's clearer :)

#2
07/12/2005 (4:42 pm)
Indeed, very impressive stuff!
#3
07/12/2005 (4:46 pm)
The caveman game looks pretty cool. I'd be very interested in playing a demo version of it...
#4
07/12/2005 (4:47 pm)
Cool! Nice! Looking good!
#6
07/12/2005 (5:59 pm)
For those of you who like Ben's awesome work, there are content packs very imminent. :)
#7
07/12/2005 (6:13 pm)
SUPER COOL!!!
#8
Ben's stuff is outstanding - as always. Besides being extremely jealous of his talent, it's always exciting and inspiring to see his work.
07/12/2005 (7:31 pm)
Hot dang.Ben's stuff is outstanding - as always. Besides being extremely jealous of his talent, it's always exciting and inspiring to see his work.
#9
07/12/2005 (8:43 pm)
that cavemam game is it made with torque or another engine?)just wondering)
#10
07/13/2005 (4:12 am)
Oh Ben this is great work !! Really
#11
great looking stuff...
--Mike
07/13/2005 (6:09 am)
also... your enjoyment of what you are doing comes across, not only in your concept drawings, but in the finals as well...great looking stuff...
--Mike

Associate Ron Yacketta