Plan for Benjamin Graner
by Benjamin Graner · 07/10/2005 (9:41 pm) · 13 comments
For those who don't know, StarSiege: 2845 is a fan-made sequel to Starsiege, one of the great games made by Dynamix. We've been working on the Torque version for a little while now and are starting to get more and more playable objects into the game. We recently posted some screenshots on our forums so I thought I'd share them with anyone reading this. Without further ado:







You can find out more about the project at www.starsiege2845.com. If any of this stuff looks interesting and you'd like to help we're always interested to hear from good programmers and artists. There's still a long way to go for our ATR but every day gives those on the dev team just a few more hours at night to program/design/create. Anyhow, enough jabber jabber, back to work. :)







You can find out more about the project at www.starsiege2845.com. If any of this stuff looks interesting and you'd like to help we're always interested to hear from good programmers and artists. There's still a long way to go for our ATR but every day gives those on the dev team just a few more hours at night to program/design/create. Anyhow, enough jabber jabber, back to work. :)
About the author
#2
It's hard working on games in your spare time or at least I've found that to be the case. It takes a lot of time, and that's time you have to take away from your personal life or even work. Even with the 40 or so people on the team (of which I'm just a lowly programmer) things move slowly for that reason.
07/10/2005 (10:04 pm)
Nah, that's not the case. :)It's hard working on games in your spare time or at least I've found that to be the case. It takes a lot of time, and that's time you have to take away from your personal life or even work. Even with the 40 or so people on the team (of which I'm just a lowly programmer) things move slowly for that reason.
#3
07/11/2005 (4:46 am)
Good looking models...
#4
07/11/2005 (6:04 am)
It is a shame Sierra will reap the benifits of such talented works
#5
07/11/2005 (6:37 am)
The game is being released as a free download. About the only benefits that Sierra might reap would be possible renewed interest in the Starsiege universe by the general public.
#6
IMHO the biggest problem that you guys have right now is that you chose to make a decision to latch onto the Starseige IP and naming rights and in turn are losing out on the future of what you are crafting. Short term gain for long term pain. From what I am seeing you could more than likely have made this game on its own and when everything is said and done would have had the same success if not more because its your work that makes it great, not some dead IP that has been flogged like a dead horse by its owners.
07/11/2005 (11:22 am)
Personally I think you guys should have done your own IP that was inspired by the games you love. At the end of the day no one will remember 2845 for being a StarSiege game, they will remember it for the game that it is and the gameplay that it provides when everything is said and done irregardless if it has the Starsiege moniker on it or not.IMHO the biggest problem that you guys have right now is that you chose to make a decision to latch onto the Starseige IP and naming rights and in turn are losing out on the future of what you are crafting. Short term gain for long term pain. From what I am seeing you could more than likely have made this game on its own and when everything is said and done would have had the same success if not more because its your work that makes it great, not some dead IP that has been flogged like a dead horse by its owners.
#7
However your position is based on the assumption that that we have plans for some future with this. We don't. This is a one off community project, not some effort on the way to becoming an indie dev house that has long range plans.
07/11/2005 (11:40 am)
Well you're certainly entitled to your opinion. However your position is based on the assumption that that we have plans for some future with this. We don't. This is a one off community project, not some effort on the way to becoming an indie dev house that has long range plans.
#8
And who knows, maybe sierra will either buy the game from you, or pick you up as the dev team
07/11/2005 (11:46 am)
Regardless of naming issues, amazing work, I wish I could texture like that :)And who knows, maybe sierra will either buy the game from you, or pick you up as the dev team
#9
07/11/2005 (11:58 am)
Those models are very good.....
#10
And Boo for GI on game models. :\
07/11/2005 (2:22 pm)
The models are good, the textures are what really make them shine. Bravo. :)And Boo for GI on game models. :\
#11
07/11/2005 (3:18 pm)
My video card is wincing at how high res those textures are =P
#12
Can we get a poly-count on the human character? :)
07/12/2005 (1:35 pm)
Wow. Those textures are amazing!Can we get a poly-count on the human character? :)
#13
07/13/2005 (7:23 am)
I believe it's somewhere between 2000-2500 polys, don't know the exact number offhand. 
Torque Owner Robert Pierce
Also, it seemed the people there didn't like me.... hehe :D
Robert