Plan for Spencer Boomhower
by Spencer Boomhower · 06/29/2005 (11:19 am) · 4 comments
Just a quick note to let everyone there's an updated version of AdamPack coming soon! I took into account the feedback I received and added in some minor fixes I wanted to see.
Most notably, I added a t-shirt texture, and while I was at it, a pair of khaki pants:

The old muscle shirt allowed more flexibility in turning Adam into other characters (like, say, some kind of fantasy warrior character), but I prefer the way the t-shirt looks. The previous skin with the muscle shirt will still be the primary skin in the updated pack, and it'll still be available as a layer in the Photoshop file.
I also added triggers to the run cycles that create the footsteps and poofs of dust that appear when the character runs. Beyond that, I just made small tweaks to the vertices, UVs, and vertex influences.
Should be uploaded very soon. I'll let y'all know when it's available.
(BTW, this is my second time posting this, apparently I took too long to post the last time - just mentioning this in case two .plans show up :))
-Spencer
Most notably, I added a t-shirt texture, and while I was at it, a pair of khaki pants:

The old muscle shirt allowed more flexibility in turning Adam into other characters (like, say, some kind of fantasy warrior character), but I prefer the way the t-shirt looks. The previous skin with the muscle shirt will still be the primary skin in the updated pack, and it'll still be available as a layer in the Photoshop file.
I also added triggers to the run cycles that create the footsteps and poofs of dust that appear when the character runs. Beyond that, I just made small tweaks to the vertices, UVs, and vertex influences.
Should be uploaded very soon. I'll let y'all know when it's available.
(BTW, this is my second time posting this, apparently I took too long to post the last time - just mentioning this in case two .plans show up :))
-Spencer
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#2
And thats what we call "integrity".
That said, I like the update, Spencer. Lookin sharp as always. :)
06/29/2005 (12:06 pm)
Josh, don't knock the Bad Dudes look... Bad Dudes was the one game with the courage to ask if we were bad enough to save the president from ninjas.And thats what we call "integrity".
That said, I like the update, Spencer. Lookin sharp as always. :)
#3
Josh, if I had more free time, I'd be sorely tempted to recreate that image with a couple of Adam models with the old texture. Maybe get a rumor going that we were going to do a remake :).
06/29/2005 (12:20 pm)
@Josh, Adam, thanks much :)Josh, if I had more free time, I'd be sorely tempted to recreate that image with a couple of Adam models with the old texture. Maybe get a rumor going that we were going to do a remake :).
#4
Wow, did you have the option to _not_ save him from the ninjas?? hehehe
Great job Spencer! Sorry I haven't gotten back to you about the ragdoll animations, I'm about to release an update or two myself. Adam may not be in the first round but will be supported very soon.
06/30/2005 (3:04 pm)
Quote:Bad Dudes was the one game with the courage to ask if we were bad enough to save the president from ninjas.
Wow, did you have the option to _not_ save him from the ninjas?? hehehe
Great job Spencer! Sorry I haven't gotten back to you about the ragdoll animations, I'm about to release an update or two myself. Adam may not be in the first round but will be supported very soon.
Torque Owner Joshua Dallman
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