Plan for Dave Myers
by Dave Myers · 06/09/2005 (2:37 pm) · 4 comments
The hiatus from game dev that I had planned for back in January started in March instead and is now coming to a close. We had settled on the first game for Lumpy earlier this year and actually started prototyping it before my leave of absence. However, my wife (Marlo) and I have recently been revisiting the issue of what game to make first and we came to the conclusion that we should shelve our initial game idea for something more akin to SSX and Think Tanks. Something that almost designs itself (much like how it felt Orbz came together), and that is easy to just jump in and start playing without much explanation. Our initial idea is still cool, and we still want to make it, but we don't think now is the time.
We have come up with what we believe is a pretty cool vehicle-based game idea and we're just now prototyping a little bit of it. The basic theme of the game is more inline with the type of games that I had originally intended Lumpy to make - irreverently humorous games. Hopefully we'll have the physics down sometime soon and once we do we're off to the races.
We're also starting to look around for some office space for Lumpy. Nothing terribly large or expensive, but a solid base of operations for our planned world domination ;). Marlo and I will be working out of the new studio on both contract work and our own games from the get-go, and the plan is to start recruiting others to the cause very soon. In fact, we're looking now for both an artist and a coder for the new game, preferably located near St. Louis so they can work out of the studio with us. The plan is to build a primarily local team, though as needed we'll likely use some remote resources.
Oh, and for your shmucks who insist on skipping text and just looking at pictures in blogs, here's one for ya!

About the author
Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.
#2
But must you be so cruel to we chosen few who actually bother to Read Stuff? What have we done to deserve psycho-floppy-mohawk guy's ire?
Welcome back to GameDevVille. Hope you enjoy your stay.
06/09/2005 (4:19 pm)
Quote:
Oh, and for your shmucks who insist on skipping text and just looking at pictures in blogs, here's one for ya!
But must you be so cruel to we chosen few who actually bother to Read Stuff? What have we done to deserve psycho-floppy-mohawk guy's ire?
Welcome back to GameDevVille. Hope you enjoy your stay.
#3
Congrats on the upcoming studio space, I'm sure we'll be seeing some great things from you. Can't wait.
I think you have the right idea about doing a definitively "casual" game for an inaugural title. I'm definitely shooting for the same thing with Shelled.
06/09/2005 (5:23 pm)
SCARY PICTURE.Congrats on the upcoming studio space, I'm sure we'll be seeing some great things from you. Can't wait.
I think you have the right idea about doing a definitively "casual" game for an inaugural title. I'm definitely shooting for the same thing with Shelled.
#4
06/10/2005 (7:31 am)
Isn't that the Canuk who came acroos the border with a bloody chainsaw and our great border guards let him into the US because there wasn't a rule for bloody chinsaws? Turns out he slaughtered someone in Canada. Maybe they'll want this one back! j/k
Torque Owner Andrew Nicholson