Plan for Jonathan Farris
by Jonathan Farris · 06/02/2005 (10:02 pm) · 1 comments
The Image Effect resource is posted, and hopefully it'll help some people out. I know that I learned alot from putting it together, and that there is alot more for me to learn as well (isn't there always?). Even though it's not the most polished piece of my work, I'm still proud of it.
The next area to explore is sound. Not sound effects, but music scores. I hope to start exploring the possibility of a dynamic score system. Your own personal theme music so to speak, where themes and instruments change, fade in/out as game play evolves.
I know I have my work cut out for me, but I think it would really add to the experience. A first glance over the open AL documents has not made things look any better either. At my previous employment I did quite a bit of sound coding using SDL. However even with the simple SDL audio interfaces, I manged to get sample perfect wave splicing with synchronized screen changes, so I'm fairly confident here.
If anyone has any tips, or warnings about the Open AL library, I'd be glad to take em.
Well, enough for today, I'm off to search the forums and resources for as much audio info as I can find...
The next area to explore is sound. Not sound effects, but music scores. I hope to start exploring the possibility of a dynamic score system. Your own personal theme music so to speak, where themes and instruments change, fade in/out as game play evolves.
I know I have my work cut out for me, but I think it would really add to the experience. A first glance over the open AL documents has not made things look any better either. At my previous employment I did quite a bit of sound coding using SDL. However even with the simple SDL audio interfaces, I manged to get sample perfect wave splicing with synchronized screen changes, so I'm fairly confident here.
If anyone has any tips, or warnings about the Open AL library, I'd be glad to take em.
Well, enough for today, I'm off to search the forums and resources for as much audio info as I can find...
About the author

Torque Owner Paul Malyschko
We're now using OpenAL for playing sound, though we were originally using a software mixer. So far we haven't experienced any problems with OpenAL, but we have yet to properly test it. I would like to test SDL_mixer to see how performance compares to OpenAL , but right now we're more worried about getting it to market.
Anyhow, good luck, it will be interesting to see what kind of solution you arrive at. As a musician myself, though, I know the key will not be in the technology (that in itself, isn't so hard), but educating people on writing dynamic music well.