Game Development Community

Plan for Clint S. Brewer

by Clint S. Brewer · 06/01/2005 (11:38 am) · 3 comments

I just posted a new DevDiary entry on UnEarthed Games talking a little bit about my AI setup in UnEarthed Gods.

Quote:A while ago I mentioned that I was working on AI for UnEarthed Gods and how much fun I was having. I thought I'd talk a little bit more about what I did to get some flexible AI into the Torque Engine.

I started off with a few simple goals:

1. add new AI quickly, without lots of coding (now isn't that a great goal!)
2. re-use existing behaviors for new creatures (like sheep that hunt, or wolves that play)
3. mix and match (like villagers that hunt for sheep and play with wolves)

...


more here

I've been on vacation for a while and doing lots of thinking. It's really nice to get back to work on the game. And my gawd the google search for GarageGames is so nice to have. Thanks!

#1
06/01/2005 (1:20 pm)
Interesting reading Clint !
Keep up the good work , i'm waiting for the Demo :)
#2
06/02/2005 (9:53 am)
Thanks Billy, you too, I'm looking for a new plan from you. I really liked the way your game was looking in your last plan.
#3
06/02/2005 (11:33 am)
It's looking pretty good :]
keep it up!