Game Development Community

Plan for Derek Quenneville

by Derek Quenneville · 06/01/2005 (11:00 am) · 3 comments

I was working with PyGame, but found it to be too immature. It's nice that the open source community has a gaming library, but there are basically no tools and no cohesive community.

So, that's why I'm trying out T2D.

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#1
06/01/2005 (11:02 am)
Jay Barnson did an impressive game in a week with python... though I am an avid supported of Torque 2D :) You won't regret it.
#2
06/01/2005 (1:35 pm)
Pygame is essentially a python wrapper for SDL and some of SDL's helper libraries, so it's really not fair to call it "immature." It does exactly what it's supposed to do, but you have to understand that it is not a game engine, it's an API for sound, input, and graphics.

As far as community goes, there is actually a really responsive community on pygame's mailing list. They're usually nice enough to walk people through any problems they have.
#3
06/02/2005 (9:32 am)
Drew:

Right on pygame.org, it says "Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language.".

Since I'd previously looked at Torque2D, I think that's what coloured my assumptions of what PyGame really is.

My impression of the PyGame community came from the websites and IRC channel.

It's not my intention to diss PyGame, but to emphasize that having tried PyGame, how much more I find the Torque engine and community to be to my liking.