Plan for Kirk Haynes
by Kirk Haynes · 05/26/2005 (5:59 pm) · 1 comments
I'm beginning my game framework. TGE is a lot to absorb. Wish me luck.
I will be writing the game based on what I'm calling the engine core. This means I'll be using the files in the example games (in the engine/game directory) as reference, but building my own game framework from scratch. The goal is to have a client/server architecture for online multiplayer games with persistent character data and semi-persistant worlds (environments/missions).
Let's bring it.
I will be writing the game based on what I'm calling the engine core. This means I'll be using the files in the example games (in the engine/game directory) as reference, but building my own game framework from scratch. The goal is to have a client/server architecture for online multiplayer games with persistent character data and semi-persistant worlds (environments/missions).
Let's bring it.
Employee Matthew Langley