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Plan for Benoit Touchette

by Benoit Touchette · 05/26/2005 (3:21 am) · 6 comments

Just released a new update to the exporter which previews a new gui. No new features yet. Will work on adding some as time permits. It can be found at www.draekko.org/draekko/index.php?entry=entry050526-061518

#1
05/26/2005 (5:26 am)
Awesome!
#2
05/26/2005 (5:31 am)
Thanks, i tried to make it scalable.

1- Next step is to make sure that only convex polys make it out.
2- Then hopefully i will try to take care of the lights :)
3- Maybe portals.

No eta on any of this mind you.
#3
05/26/2005 (9:56 am)
Wow ! Great! Thank you, Thank you, Thank you !
I will note in my project :
In section "Tool Contributors : Benoit Touchette".

Tank you again !
#4
05/26/2005 (10:13 am)
great work!

would love to see a write up on any comments on making this exporter (intersted in digging into Blender with python), though I can imagine your pretty busy :)
#5
07/11/2005 (10:59 pm)
I'm having problems with the exporter I have just one cube in my blender scene and every time I export it my map file looks like this

// Blender Torque MAP file format exporter v0.1.6
// Blender : v234
// Date : Tue, 12 Jul 2005 05:12:03
// Comment #1 : Copyright (c) 2005.
// Comment #2 : All Rights Reserved.

// Entity #0
// Worldspawn
{
"classname" "worldspawn" // no brushes.... at all????????????
"ambient_color" "0 0 0" // just colors and
"mapversion" "220" // map format version.

}

what I'm I doing wrong? I have not been able to find any documentation for the exporter.

Please Help...

Thankyou.
#6
12/09/2005 (1:08 pm)
The link returns a "page cannot be displayed" message. Is there a more recent link. Thanks for your time.