Plan for Nick Zafiris
by Nick Zafiris · 05/24/2005 (6:59 pm) · 6 comments
I'd like to inform you about Nuclear (temp title) a horror Action/RPG game me and my cousin/partner John Tesseris have been working on since last summer and show you a couple of screenshots (no peeking yet!). They're from the city level using TGE (haven't ported to TSE yet, waiting for M2). The full title will be revealed soon.
Things seemed to be progressing slowly at first but since this was our first year with Torque, much of the time was spent learning the engine and off course designing the game. While we are still learning and doing some more design along the way, things are starting to pick up fast visually and interactively.
We also now have John Seguin from SeguinSound in the team creating the music for the game which will have a scary sound to it mixed with an industrial beat. Can't wait to see what he comes up with.
The buildings were created by my cousin using Hammer last Fall and "ruined" by me. They will be re-created from scratch though when Torque Constructor comes out tomorrow...I mean when it's done(TM) ;-) The reason is, they're too complex which consume a lot of memory plus we will probably use some better textures.
Features in Progress
Currently the drag and drop inventory system, saving/loading the game, in-game journal (will probably use Matthew's instead though), mission loading, conversation system and GUI functionality are done or almost done.
Current Challenges
Models/Animations - We will need quite a few models and animations (there will be some scripted cut-scenes). My cousin will handle that since he's the artist but he's the only one and he is already doing mapping so that will prolong the project's completion schedule for sure.
Pathfinding - AI pathfinding is required for this game and the AI pack would be perfect assuming it comes out soon. Otherwise, I will have to find other solutions like contract someone.
Melee Combat Haven't had time to look into implementing this yet and don't know if the current resource is suited for a commercial game but I definitely need this feature.
Undecided Features
Flash GUI - I really like the idea of using Flash for the GUIs/interfaces and actually I am in the process of testing it these days. What I'm curious though is if I can use it for the inventory GUI for dragging items around in the various slots while of course keeping track of them. I have done it with Torque's GUI but need to see if it's possible with Flash.
Map - Haven't decided on using a map and what form it will have. Don't think I'll use a radar type though where you can see the enemies cause that would not be realistic in-game (nothing electronic works).
Anyway, now you can see the screenshots!


P.S. Just noticed my single quotes are gone!
Things seemed to be progressing slowly at first but since this was our first year with Torque, much of the time was spent learning the engine and off course designing the game. While we are still learning and doing some more design along the way, things are starting to pick up fast visually and interactively.
We also now have John Seguin from SeguinSound in the team creating the music for the game which will have a scary sound to it mixed with an industrial beat. Can't wait to see what he comes up with.
The buildings were created by my cousin using Hammer last Fall and "ruined" by me. They will be re-created from scratch though when Torque Constructor comes out tomorrow...I mean when it's done(TM) ;-) The reason is, they're too complex which consume a lot of memory plus we will probably use some better textures.
Features in Progress
Currently the drag and drop inventory system, saving/loading the game, in-game journal (will probably use Matthew's instead though), mission loading, conversation system and GUI functionality are done or almost done.
Current Challenges
Models/Animations - We will need quite a few models and animations (there will be some scripted cut-scenes). My cousin will handle that since he's the artist but he's the only one and he is already doing mapping so that will prolong the project's completion schedule for sure.
Pathfinding - AI pathfinding is required for this game and the AI pack would be perfect assuming it comes out soon. Otherwise, I will have to find other solutions like contract someone.
Melee Combat Haven't had time to look into implementing this yet and don't know if the current resource is suited for a commercial game but I definitely need this feature.
Undecided Features
Flash GUI - I really like the idea of using Flash for the GUIs/interfaces and actually I am in the process of testing it these days. What I'm curious though is if I can use it for the inventory GUI for dragging items around in the various slots while of course keeping track of them. I have done it with Torque's GUI but need to see if it's possible with Flash.
Map - Haven't decided on using a map and what form it will have. Don't think I'll use a radar type though where you can see the enemies cause that would not be realistic in-game (nothing electronic works).
Anyway, now you can see the screenshots!


P.S. Just noticed my single quotes are gone!
About the author
#2
One suggestion would be to change the texture on the street light to something like gray... they look out of place at the moment imo.
05/25/2005 (3:25 am)
Cool models, looks good... well done.One suggestion would be to change the texture on the street light to something like gray... they look out of place at the moment imo.
#3
05/25/2005 (5:07 am)
not bad
#4
Xairomai pou vriskw kai ellhnes akoma kai edw:) Kalh synexeia :)
Maria
05/26/2005 (10:55 am)
Congratulations, the screenshots are very nice! Reminds me of Earth in Matrix.Xairomai pou vriskw kai ellhnes akoma kai edw:) Kalh synexeia :)
Maria
#5
Nomiza pos eimastan oi monoi dio monimoi ellines edo. Xairomai pou den eimaste pia!
Nick
05/26/2005 (12:54 pm)
Thanks everyone! Trying hard to make this a quality game that will stand out.Nomiza pos eimastan oi monoi dio monimoi ellines edo. Xairomai pou den eimaste pia!
Nick
#6
05/27/2005 (12:02 am)
WOW.....exoume kai allous ellhnes edw......wraia 8a to kanoume kafenio twra. 
Torque 3D Owner Matthew Langley
Torque