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Plan for Gina-Marie "Netjera" Hammer

by Gina-Marie -Netjera- Hammer · 05/01/2005 (2:06 am) · 5 comments

Progress Report: Pharoah's Frenzy is limping along. It's going at a snail's pace with about one or two bits of progress a month. So far, the base game has been completed. It's not nearly as done as I'd hoped for, but at least I'm making forward progress. There are no screen shots because the art is all programmer art and stick figures just don't cut it! :P

Current Events: I'm working on a GUI Editor resource spreadsheet, which will just be a list of the results when you place gui elements according to certain configurations of options. Hopefully this will be an easy-to-read chart that will help others as well as be a useable reference while I muddle my way through creating GUIs.
I'm also working on a "Dice Roller" program. This is my latest attempt to make something "small" so that I can learn a few things that will help in the production of PF. When it's completed, I should be able to use it to actually generate dice rolls for paper and pencil RPGs, via the GUI, or I'll be able to take the graphics out and use it as a front-end for a character generation system for a computer RPG. If it comes out well enough and is easy enough to edit for the latter purpose, I may try to post it as a resource. Currently, the program rolls a single die and comes up with the proper graphic. It offers a choice of two dice (d4 and d6).
Along personal lines, I'm in the process of getting the house ready for sale, and a move to Florida is imminent, so progress on other fronts is slowed considerably until that's off my plate. My Game Production 101 class (offered through Game Programming University) is on perma-hold until everything else gets sorted out.

Future Plan: I'd like to get the GUI Resource List and the Dice Roller completed. Upon completion, the Dice Roller will offer a choice of various dice (d4, d6, d8, d10, d12, d20 and d100); and the option to roll more than one (up to 10). I'd also like to modularize it enough to make it easy to turn the graphics "on and off" so that it can be easily used in a computer RPG as the base for character generation.
As for PF, I'd like to get the followers finished at least this quarter, and either get my art up to speed, or see about attaching an artist to the project. We'll have to see how much progress I make, and how my fiscal situation pans out.
On a personal level, I'd love to be able to find a job. Something that I can do via telecommuting would be best, given my health situation. I've been scanning the job boards for all the major sites but coming up essentially empty. (If anyone hears about anything let me know.)

About the author

Art, Games, Life www.netjera.com See my in-progress website and game design work at: www.netjersoft.com!


#1
05/01/2005 (2:56 am)
Great to see your progress :) Looking forward tot he GUI Resource List and Dice Roller!
#2
05/01/2005 (7:45 am)
Your diceroller will be a visually powered, real dice-bouncer (including some phisics..maybe), or its just rolling the "numbers" on a 2d-like surfaces ?
I wish you all the best :)
#3
05/01/2005 (8:04 am)
Hey, if by any chance your birthday is on May 29th, we oughta get together on IRC and celebrate the b-days of both of us:)
Good luck with PF, its one of those games description of which actually sounds fun and intriguing.
#4
05/01/2005 (2:37 pm)
Hi Net,
what is PF? Sounds like a cute platformer... ^^
#5
05/03/2005 (5:44 pm)
Bob: Thanks a lot! I hope they come out well enough to share. *crosses her fingers*

Gabor: Right now, it's essentially 2D art (all my work is done in T2D). It only shows the different graphic changing according to the die you roll, although there is plan for intermediate bouncing and rolling animation. That may have to wait for a second version, however, as I don't think I'll be up to speed enough to do too much with physics. :(

Nauris: One day off. :) My birthday is actually May 30th. Pending whatever's happening with the house, having an "IRC Celebration" sounds fun.

Ben: Hi! Pharaoh's Frenzy isn't a platformer, so much as a gem-drop style game with action elements. Instead of waiting for the gems to drop and trying to rearrange them to get them to remove from the board, you control the Pharaoh who tries to catch them if properly positioned under the falling treasure. It will work on a "level" principle, with so many falling treasures equalling one level completed. Total number of in-game treasures and treasures per level will be randomly generated, though, so the game will be replayable.

Also, it will have extras like damage which the Pharaoh can take (if he loses all health it's game over!); followers who can help him heal or with casting spells; magic spells and magic items he can use; and enemies which will try to steal the treasure and prevent him from succeeding.

I spent about six months last year working on the design, and another three trying to find suitable tools. I was so lucky that T2D came out right when I needed it!

Thanks so much for your comments, everyone. :)