Plan for Christopher Dapo
by Christopher Dapo · 04/27/2005 (4:47 am) · 6 comments
Getting used to working in Torque is looking to be quite the task, but I've managed to get this far! Check out this concept I had for Realm Wars that I'm using to learn the terrain editor with:

CLD Studios - More Pics!
At least I'm getting somewhere, but I could use a good learning partner. I'm mainly looking for someone who can help me get used to TScript and using the editors so that I can have a handle on how things work. I just need some help getting my feet wet and I'd be more than willing to help said persons with some content in the future.
Also, it seems my demo copy of Milkshape ran out just as I was starting to get used to it, so I'm in desperate need of a willing modeler who could either help with some simple models for the time or would be up for going together on the project I'm persuing 100+%. Honestly, I'd be so much happier doing the models myself, and as soon as I can afford MS3D, I'll get it, but that won't happen any time soon.
I've just finished crunching some AI plans for our zombies in 13 Cemetery Dr. and, after going over a few ideas with a friend, recieved a sweet little compliment for a route I'm taking, namely using scent to track players! Overall, we're going with a more radical approach to AI by implementing virtual zombie senses! Besides seeing and hearing around their environment, they may be able to detect scent as well. We'll also give them some emotional sense, as well as some inate ESP abilities, and throw in some strategic sneakyness for the intelligent ones! If everything comes together just right, players will be jumping in their seats as they're spooked constantly wherever they go, even in multiplayer!
Watch for my next update, I may have more than just screenies next time!
- Ronixus
CLD Studios - More Pics!
At least I'm getting somewhere, but I could use a good learning partner. I'm mainly looking for someone who can help me get used to TScript and using the editors so that I can have a handle on how things work. I just need some help getting my feet wet and I'd be more than willing to help said persons with some content in the future.
Also, it seems my demo copy of Milkshape ran out just as I was starting to get used to it, so I'm in desperate need of a willing modeler who could either help with some simple models for the time or would be up for going together on the project I'm persuing 100+%. Honestly, I'd be so much happier doing the models myself, and as soon as I can afford MS3D, I'll get it, but that won't happen any time soon.
I've just finished crunching some AI plans for our zombies in 13 Cemetery Dr. and, after going over a few ideas with a friend, recieved a sweet little compliment for a route I'm taking, namely using scent to track players! Overall, we're going with a more radical approach to AI by implementing virtual zombie senses! Besides seeing and hearing around their environment, they may be able to detect scent as well. We'll also give them some emotional sense, as well as some inate ESP abilities, and throw in some strategic sneakyness for the intelligent ones! If everything comes together just right, players will be jumping in their seats as they're spooked constantly wherever they go, even in multiplayer!
Watch for my next update, I may have more than just screenies next time!
- Ronixus
About the author
#2
04/27/2005 (11:02 am)
looking good... the zombie senses idea is great ( I agree wtih Adam).
#3
04/27/2005 (11:15 am)
That's a pretty cool use of the terrain.
#4
The level was done using a bitmap heightmap I did in Paint. Some of the terrain dosen't slope right though, so I'm looking into how to fix that. Also, if anyone has some suggestions on how to make tunnels, I could use a tip or two!
It'll be nice to see what we will be able to accomplish with some intuitive AI. If everything goes well, I'll probably submit the AI to the community!
Later for now, more to play with, yay!
- Ronixus
04/27/2005 (12:14 pm)
Thanks guys!The level was done using a bitmap heightmap I did in Paint. Some of the terrain dosen't slope right though, so I'm looking into how to fix that. Also, if anyone has some suggestions on how to make tunnels, I could use a tip or two!
It'll be nice to see what we will be able to accomplish with some intuitive AI. If everything goes well, I'll probably submit the AI to the community!
Later for now, more to play with, yay!
- Ronixus
#5
Use an app such as Quark... model a tunnel.... export it to TGE... place it where you want it in your game.... open the terrian editor and change the brush size to 1 and the action to "Set Empty" then just take out the parts of the terrian that block the entrance/exit to your tunnel.
I think thats the only way it can be done.
-Joseph
04/27/2005 (5:31 pm)
"Also, if anyone has some suggestions on how to make tunnels, I could use a tip or two!"Use an app such as Quark... model a tunnel.... export it to TGE... place it where you want it in your game.... open the terrian editor and change the brush size to 1 and the action to "Set Empty" then just take out the parts of the terrian that block the entrance/exit to your tunnel.
I think thats the only way it can be done.
-Joseph
#6
05/30/2005 (8:10 pm)
blender is a fine free modling environment. try gimp for image processing comparable to say adobe photshop or corel photopaint. 
Torque 3D Owner Adam
Adam deGrandis
The zombie senses idea is GREAT.