Plan for Canon
by Canon · 04/17/2005 (4:57 am) · 39 comments
I plan to work as a freelance in a near futur, so I'm preparing a portfolio.
My priority is the game Mathieu and i are working on, but i will have some free time to contribute or work on other projects.
I want to present a few study cases (perhaps in a web site) in addition to all the 3D and 2D art i made for MiniOne Racing and various web sites.
Here are my first personal projects :
Study case 1 : RTS/Strategy game buildings
my objective was to make very "low poly" buildings, without sacrificing the graphic quality of the 3D models. Each building has 50 to 250 poly.
Exemples :

In order to make a little composition, i prepared a basic tree (10 poly), a few rocks (20-40 polys) and 3 ground textures.



Study case 2 : My first character
This model is not perfect (too much polygones and a few articulations problems), but it's a good result for a first try.

After this work, i bought the Girl Pack to learn more on correctly optimised meshes and skeletons (and also because i am a fan of Joe Maruschak). I also wait with impatient the resource of Jeff Gran.
Click here to see the run animation
Work in progress :
I plan making a complete scene in the LP demo. As a complete scene, i mean a little world (building, character(s), environnement...).
I finished the house (made from a concept art visible in my previous .plan), and i'm working on the first character, a "fantasy cow" and a few decors.





This scene will require a lot of work, especially for the characters, but it is also an excellent training exercise!

I know that my graphic style is particular (cartoon models, saturated colors...), and that the majority of the community projects are rather "realistic". Once the complete scene will be finished , I will surely work on some futuristic or realistic models.
to be continued
Christophe
My priority is the game Mathieu and i are working on, but i will have some free time to contribute or work on other projects.
I want to present a few study cases (perhaps in a web site) in addition to all the 3D and 2D art i made for MiniOne Racing and various web sites.
Here are my first personal projects :
Study case 1 : RTS/Strategy game buildings
my objective was to make very "low poly" buildings, without sacrificing the graphic quality of the 3D models. Each building has 50 to 250 poly.
Exemples :

In order to make a little composition, i prepared a basic tree (10 poly), a few rocks (20-40 polys) and 3 ground textures.



Study case 2 : My first character
This model is not perfect (too much polygones and a few articulations problems), but it's a good result for a first try.

After this work, i bought the Girl Pack to learn more on correctly optimised meshes and skeletons (and also because i am a fan of Joe Maruschak). I also wait with impatient the resource of Jeff Gran.
Click here to see the run animation
Work in progress :
I plan making a complete scene in the LP demo. As a complete scene, i mean a little world (building, character(s), environnement...).
I finished the house (made from a concept art visible in my previous .plan), and i'm working on the first character, a "fantasy cow" and a few decors.





This scene will require a lot of work, especially for the characters, but it is also an excellent training exercise!

I know that my graphic style is particular (cartoon models, saturated colors...), and that the majority of the community projects are rather "realistic". Once the complete scene will be finished , I will surely work on some futuristic or realistic models.
to be continued
Christophe
About the author
#2
04/17/2005 (5:16 am)
... very nice.
#3
Toby.
04/17/2005 (5:26 am)
Try messing with the ambient light's strength to get some really clear colours coming out, helps with the cartoon look - Trust me :PToby.
#4
04/17/2005 (5:32 am)
Excellent stuff, very clean style.
#5
04/17/2005 (5:41 am)
Ok, ok, ok... I have to get back to work on "Oloo!" ;)
#6
04/17/2005 (5:42 am)
This stuff is FANTASTIC! Awesome work!
#7
04/17/2005 (5:46 am)
Great work !!! I really like this design !!!
#8
04/17/2005 (5:58 am)
You've got some great stuff mate, as a matter of fact I've always been looking for THIS kind of style rather than the futuristic/realistic style. Good job!
#9
04/17/2005 (6:11 am)
little trick i use for doing cartoony buildings is to model the buildings normal (realistic) then use a lattice to change the scales to create cutesy buildings like the ones you have here. saves alot of time, i don't know if thats what you do or not. just sharing. ;)
#10
04/17/2005 (7:15 am)
Oh man, this is inspiring work. I love the style :)
#11
04/17/2005 (8:02 am)
Yea I like the look. Reminds me of some of the Blizzard World of Warcraft buildings (Orc city).
#13
04/17/2005 (8:38 am)
Wow! this stuff is great.. I love your style. Keep up the great work.
#14
04/17/2005 (9:12 am)
Great look!!!
#15
04/17/2005 (9:59 am)
These models are lovely, and the texture work is fantastic. Bright and bold, and great use of color. Great work! :)
#16
04/17/2005 (10:14 am)
just to jump on the pile... NICE work!! please don't change your style! this is really good stuff, I'd love to see more of it.
#17
04/17/2005 (10:21 am)
Great looking stuff - whatever happened to minione racing ? Has it been released anywhere yet - I thought it was getting close at the end of last year but haven't seen a final release anywhere... When are we going to be able to play it ?
#18
@Kenny :
I usually make some concept art before modeling.
@Adam :
GG is evaluating MiniOne Racing.
04/17/2005 (10:45 am)
Thanks for the comments.@Kenny :
I usually make some concept art before modeling.
@Adam :
GG is evaluating MiniOne Racing.
#19
I've said it before man, your work is absolutely amazing! I love the style, and all of your work has a very consistent feel, which is often lacking in other projects.
I haven't talked with you in a while, how are things with MiniOne (feel free to email me if you'd like to take this offline).
It's great to hear from you again!
-John
04/17/2005 (10:56 am)
Hi Canon,I've said it before man, your work is absolutely amazing! I love the style, and all of your work has a very consistent feel, which is often lacking in other projects.
I haven't talked with you in a while, how are things with MiniOne (feel free to email me if you'd like to take this offline).
It's great to hear from you again!
-John
#20
I'm sure you'll pick up some work too (I'll have some for you later this year if you arent snowed under with work). the fact that youre style is so nice and you understand torque gives you a BIG advantage :)
04/17/2005 (11:34 am)
Christophe! dont change your style!!! its perfect. There will always be room for both your style and the more realistic.I'm sure you'll pick up some work too (I'll have some for you later this year if you arent snowed under with work). the fact that youre style is so nice and you understand torque gives you a BIG advantage :)

Associate Anthony Rosenbaum