Plan for Canon
04/17/2005 (11:57 am) by Canon
My priority is the game Mathieu and i are working on, but i will have some free time to contribute or work on other projects.
I want to present a few study cases (perhaps in a web site) in addition to all the 3D and 2D art i made for MiniOne Racing and various web sites.
Here are my first personal projects :
Study case 1 : RTS/Strategy game buildings
my objective was to make very "low poly" buildings, without sacrificing the graphic quality of the 3D models. Each building has 50 to 250 poly.
Exemples :

In order to make a little composition, i prepared a basic tree (10 poly), a few rocks (20-40 polys) and 3 ground textures.



Study case 2 : My first character
This model is not perfect (too much polygones and a few articulations problems), but it's a good result for a first try.

After this work, i bought the Girl Pack to learn more on correctly optimised meshes and skeletons (and also because i am a fan of Joe Maruschak). I also wait with impatient the resource of Jeff Gran.
Click here to see the run animation
Work in progress :
I plan making a complete scene in the LP demo. As a complete scene, i mean a little world (building, character(s), environnement...).
I finished the house (made from a concept art visible in my previous .plan), and i'm working on the first character, a "fantasy cow" and a few decors.





This scene will require a lot of work, especially for the characters, but it is also an excellent training exercise!

I know that my graphic style is particular (cartoon models, saturated colors...), and that the majority of the community projects are rather "realistic". Once the complete scene will be finished , I will surely work on some futuristic or realistic models.
to be continued
Christophe
About the author
My first job as an artist in a web agency in 1995 was a nightmare : create a website with NotePad and Photoshop was a little bit complicated for me :) Then, WYSIWYG applications appeared, and I created Carbone 14, my first company, to provide multimedia applications and websites for my clients. A few years later I worked as a project manager in a French company whose the most important client was Apple. My last job was more Video and Advertising oriented. I discovered the Game Development in 2001 and my very first game was a"space invaders" made with Macromedia Director :) After a few years as a GG community member, I started a company with Mathieu in 2005 : Frogames. I provide resources to speed up the production of games and operate as an external contractor for 3D and 2D art creation. My clients are Synapse Gaming, Red Thumb Games, GarageGames, PrairieGames ... view profile »
Toby.
@Kenny :
I usually make some concept art before modeling.
@Adam :
GG is evaluating MiniOne Racing.
I've said it before man, your work is absolutely amazing! I love the style, and all of your work has a very consistent feel, which is often lacking in other projects.
I haven't talked with you in a while, how are things with MiniOne (feel free to email me if you'd like to take this offline).
It's great to hear from you again!
-John
I'm sure you'll pick up some work too (I'll have some for you later this year if you arent snowed under with work). the fact that youre style is so nice and you understand torque gives you a BIG advantage :)

Torque Owner Anthony Rosenbaum