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Plan for Jeremy Alessi

by Jeremy Alessi · 04/15/2005 (11:40 pm) · 0 comments

OK, after just a few hours (more than the 1 I expected) KOTM works on the Mac and it works very nice. There were a few hiccups ... strange things that seem to compile in the scripts just fine on the PC caused the Mac to malfunction. For example I had a variable assigned as .3 instead of 0.3 on the PC that worked but not on the Mac ... it caused the Loading Objects Dialog to freeze???

At any rate I'm very happy with Xcode and the Torque SDK on Mac ... I did have to make the one change posted as a resource in the Mac section of the docs dealing with vorbis but after that it worked. It's nice that Xcode is free as well ... seems to be a decent tool and I'm happy to not have to pay for something like VC++ again. Was easy enough to send over my modified source files and recompile them in Xcode and I attribute that to Xcode's intuitive nature.

Earlier today I chopped out a lot of my initial test map so as to make it perform better but it probably wasn't necessary. The Mac Mini runs the game and just about everything created with the engine smoothly. I think that with KOTM I'm going to keep things smaller anyway since there's no real need for huge draw distances and it's mostly about having fast smooth action with decent detail up close.

AH yeah, there was one other thing. There is no sound ... the first time I started up the Torque demo it told me that OpenAL, wasn't working. I then downloaded the latest OpenAL Mac drivers but still no sound ... I'm thinking perhaps I need a new OpenAL .dll but I'm not really sure. If anyone could shed some light on that subject it'd be cool. Marble Blast Gold's sound works just fine.

... tried Orbz and only the music works in that game ... hmmm