Game Development Community

Plan for Jacob Dankovchik

by Jacob Dankovchik · 04/09/2005 (7:08 pm) · 9 comments

My inventory system is moving right along still! I got word today of an RPG starter kit in the works, and this really discouraged me however.. But all the same, I'm going to follow through on this inventory, no matter how hard and buggy it comes out!
The context menu idea didn't work as well as I'd hoped, so instead I used a full screen GUI that opens when you right click an item. That'll display info in the center and the bottom will have the function buttons.
There are a few issues with this however. For example, in order to keep the player from being able to drag items outside of his bag, I made the max and min Position varaibles, as discussed in my previous .plan. The thing is though, these don't do relative sizing with the GUI window, so you'll have to install if statements for each resolution setting and set the max and min Positions accordingly through script.
Also, when items are equiped, you will also have to do this with their position and extents.
Player stats are not updated yet from equipped items, thats comming up. First im going to make the toss function, then im going to do a full code cleanup up to this point, then continue forward.

All items on my player were picked up by the player, appeard in the bag, right clicked to open the option menu, and equiped via that menu.

As before, this art was used from Ultima Online and is not my own.

Also, let me know if you think this would be worth me stickin too. Like I said, the mention of an RPG starter kit being made is rather discouraging, knowing that my inventory system is desitined to get out-done pretty brutally. But if you have interest in this one, seeing as it's already nearing a release point, let me know. Thanks!

img107.exs.cx/img107/262/dressed0xb.jpg

#1
04/09/2005 (8:23 pm)
Whoa, SWEET! Keep at it!
#2
04/09/2005 (8:24 pm)
Oh and dont worry about anyone else working on RPG stuff. Theres always a million different ways of doing things in programming, who knows, maybe your doing a better job than them. We'll still probably greatly benefit from this, I know I will.
#3
04/10/2005 (12:36 am)
Jacob, I was in the same position as you. I had started scripting my own inventory system, then I found out about the RPG pack. I decided to hold off on it until I hear more about it. If I didn't have other tasks to do for the game though I would've continued with the inventory, but I had many things to keep me busy. I can always go back and continue where I left off if I want to. And no matter what happens, I learned a great deal about the engine anyway. You can always release it as a resource though, the more the better...

Nick
#4
04/10/2005 (3:00 am)
By the way, where'd you read about the RPG starter kit? I type in RPG in the search engine and it says nothing lol weird
#5
04/10/2005 (4:04 am)
i asked about it in the IRC channel.
And thanks for the support :D
#6
04/10/2005 (1:53 pm)
Ed, 3-letter words return nothing. You need to do an advanced search. Try clicking on (more) -> Search the forums -> Advanced. Select Jan 1, 1999 and type your word.
#7
04/12/2005 (12:31 am)
well that isnt conveineint. lol
#8
04/16/2005 (7:44 pm)
Hows Mr Inv Man?
#9
04/17/2005 (6:00 am)
well, im currently focusing on my particle pack, so inventory is on hold for a short while. Im going to start upwith it again soon ;)