Plan for Jeremy Alessi
by Jeremy Alessi · 04/06/2005 (7:08 pm) · 2 comments
A few weeks ago I added character selection to King of the Mountain and with the exception of A.I. just about all the most basic components of the game are in place. I communicated with a few artist and I found a few people that I like through Garage Games great help wanted system and am awaiting a few samples of potential content.
Now one thing that I was definitely thinking about was the need for ragdoll type animations especially with respect to explosions pushing players around (the main gameplay element in King of the Mountain). Effects like that will jazz the game up a few notches ... and just add a ton to the experience.
So needless to say I'm very excited to see the new ragdoll animation pack. That is definitely going in the game and I'm pretty sure we were going to use the stock Torque animation for new character models as well so the pack compliments my plan perfectly. Now ... where's that A.I. pack?
Now one thing that I was definitely thinking about was the need for ragdoll type animations especially with respect to explosions pushing players around (the main gameplay element in King of the Mountain). Effects like that will jazz the game up a few notches ... and just add a ton to the experience.
So needless to say I'm very excited to see the new ragdoll animation pack. That is definitely going in the game and I'm pretty sure we were going to use the stock Torque animation for new character models as well so the pack compliments my plan perfectly. Now ... where's that A.I. pack?
About the author
#2
Sorry; why are you putting any gameplay in, again?
Gary (-;
04/06/2005 (7:21 pm)
Mmmmmm. Ragdolls and mountains.Sorry; why are you putting any gameplay in, again?
Gary (-;
Torque Owner Ian Roach
/me also waits for the AI Pack.