Plan for Mike Kuklinski
by Mike Kuklinski · 04/03/2005 (6:27 pm) · 4 comments
Our plan for Kuiper is to integrate a cockpit. However, to get a real cockpit working, we needed to be able to render the HUDs on parts of the cockpit? The solution? Rendering to a texture.
After many hours of work, and a lot of help from Ben Garney and Xavier Amado, I was able to successfully render the HUD to a shape in TSE.
I had to set up a separate GuiCanvas and pushDialogs into it. They were set to render to a TextureHandle, which the shape picks up in it's material.

You have no idea how cool that is. Everything functions--- I accelerate, the acceleration bar increases, etc.
After many hours of work, and a lot of help from Ben Garney and Xavier Amado, I was able to successfully render the HUD to a shape in TSE.
I had to set up a separate GuiCanvas and pushDialogs into it. They were set to render to a TextureHandle, which the shape picks up in it's material.

You have no idea how cool that is. Everything functions--- I accelerate, the acceleration bar increases, etc.
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Torque Owner Vashner