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Plan for Mike Kuklinski

by Mike Kuklinski · 04/03/2005 (6:27 pm) · 4 comments

Our plan for Kuiper is to integrate a cockpit. However, to get a real cockpit working, we needed to be able to render the HUDs on parts of the cockpit? The solution? Rendering to a texture.

After many hours of work, and a lot of help from Ben Garney and Xavier Amado, I was able to successfully render the HUD to a shape in TSE.

I had to set up a separate GuiCanvas and pushDialogs into it. They were set to render to a TextureHandle, which the shape picks up in it's material.

kuiper.kuattech.com/workinghud.png
You have no idea how cool that is. Everything functions--- I accelerate, the acceleration bar increases, etc.

#1
04/03/2005 (7:55 pm)
Awesome. Could make some neat virtual cockpit type of interface.
#2
06/17/2005 (6:13 am)
Is this something that you are considering releasing as a resource? I would love to use something like this.
#3
06/17/2005 (7:36 am)
Uauuuuuuu !!!
It would be nice to see it working. Will you share this with Community?
#4
06/24/2005 (8:28 pm)
Sooner or later.