Game Development Community

Plan for Daniel Allessi

by Daniel Allessi · 04/02/2005 (12:28 pm) · 4 comments

Since people like pictures (I know I do ;) here's a shot of my teleportTriggers as discussed in my last plan.

[IMAGE]http://img.villagephotos.com/p/2005-3/967894/teleporters.jpg[/IMAGE]

Development of the teleportTrigger is on hold while I work on some other things for the game, which is proving quite the challenge.

I can't just use collision meshes since it screws up the projected shadows (they use the collision mesh instead of the character mesh if one is available), and the Box3F structure seems to be hardwired as an AABB. So I have decided to put the problem off for the time being since all it's doing is frustrating me and nobody seems like they can offer any suggestions. I was kind of hoping for a GG person to chime in with some suggestion about how to do it, but oh well.

On the motivating side, however, swimming is coming along nicely (aside from those collision issues). Not sure what to tackle next. There are so many things to do... maybe some moving DTS platforms, or put together a basic multiplayer selection screen... who knows.

#1
04/02/2005 (1:32 pm)
Did you know there's already a teleport trigger resource?
#2
04/02/2005 (2:09 pm)
Also a moving DTS platform resource exists as well. :-)
#3
04/02/2005 (2:46 pm)
Didn't like the implementation of teleporters at all, and I plan on using the platform DTS resource. :)
#4
04/25/2005 (2:04 pm)
Multiplayer character selection gui would be invaluable. I'd like to see how you would go about
doing that. Count in my vote for Multiplayer Select Screen Tutorial =)