Plan for Charles "monkeyboy" Gibson
by Charles "monkeyboy" Gibson · 03/29/2005 (10:48 am) · 0 comments
Alright! I have the first draft of Block Drop complete. I need to edit and revise to make sure it is explicit as possible. I want it so if someone else reads it, they will have a very similiar vision of the game as mine. Tough task, but I know I can do it.
I am proud of myself for getting this far. I think I am getting the hang of this patience bit. I think that is why I struggled with my past projects because I would get too impatient and didn't take the time to design fully first. It's like my father always told me I guess, "... you can be told or read it for yourself, but it doesn't mean anything until you experience it."
Anyways, I need to put up an ad for a concept artist since my artist ability is horrific. I hope at least one talented person shows some interest in the project and would be willing to help me out. I really want the look of the game to be crisp and professional. But in the meantime, I will layout some placeholder graphics to keep things moving.
Well, that's enough yammerin, back to the grind!
I am proud of myself for getting this far. I think I am getting the hang of this patience bit. I think that is why I struggled with my past projects because I would get too impatient and didn't take the time to design fully first. It's like my father always told me I guess, "... you can be told or read it for yourself, but it doesn't mean anything until you experience it."
Anyways, I need to put up an ad for a concept artist since my artist ability is horrific. I hope at least one talented person shows some interest in the project and would be willing to help me out. I really want the look of the game to be crisp and professional. But in the meantime, I will layout some placeholder graphics to keep things moving.
Well, that's enough yammerin, back to the grind!