Game Development Community

Plan for Gavin Beer

by Gavin Beard · 03/25/2005 (6:51 am) · 10 comments

Well initially i decided to jump in and start to learn T2D and tScript by creating a simple mini project, in this instance a turn based strategy game called 'kings'. It wouldn't be highly original in as much as the game involved creating an army and try to destroy the other teams king.

So far its been great fun, if not at times a head ache. So far the under lying code is there for the player selection, and unit creation. The graphics need a little work as you may be able to tell from this shot:

3dcg.serveftp.com/sreen2.gif
( if n e 1 wants to help with the terrain tiles would much appreciate it :D )

The water is animated, it uses a 3 frame animated tile, but i wil introduce more animated tiles like moving trees and swaying grass in long grass areas.

at the moment the movement is the major headache. I was going to use a system where by you select the unit to move, select thier move option and it was produce a grid around the unit showing all possible moves for that unit, however this was more effort than it was worth, now what i am going to do is when the option to 'move' the unit is selected a path will be drawn between the unit and the mouse pointer, it will use A* kind of path finding to find the shortest distance, then once the unit is move it will kill off the path. This will take int account that different types of terrain will need more move points than others and each type of unit will be allocated more points per turn than others.

All crits and comments welcome, and i'll update it all as i progress ;)

#1
03/25/2005 (7:46 am)
Keep it up :)
We need all sorts of T2D games.

You want critique ? I'm not sure about the scroll being translucent being a good thing :)
Otherwise, I think it's a bit early to critique your work, seeing as I can't play it.
Keep on Torquin' !!
#2
03/25/2005 (8:00 am)
hehe, well i get some paternity leave next week from work so i think a demo of progress will be avail. in about a week of so (all going well).

I made the scroll translucent so u could see action behind it, but as the transparency is part of the PNG file it'll be quick enough 2 change
#3
03/25/2005 (9:15 am)
Heh, reminds me of the game Ancient Empires, a turn-based strat on my cellphone. Still, melikes! The tiles remind me of the good o' days with rpgtoolkit...

If I have some time, i'll try to whip up some tiles, though I'm pretty sure i've gotten rusty...
#4
03/25/2005 (10:18 am)
hehe thanks alot. Josiah, I just looked up Ancient Empires and i see what you mean, how spooky. I was basing it on an old game i had on my sega megadrive when i was a youngster.

If ya get time to make tiles, that would be sweet
#5
03/25/2005 (10:31 am)
There is a free tile pack that was put together in a plan sometime in Febuary/March, but for the life of me I cannot remember who put it out. If I get some time tonight I'll scroll through the plans and try to find it, or you may want to look yourself (or maybe someone here will remember!).
#6
03/25/2005 (10:57 am)
Tiles: www.garagegames.com/blogs/17/7296

EDIT: By the way, this looks pretty sweet. I love turn based games.
#7
03/25/2005 (10:59 am)
wow, thats pretty damn sweet, thanks alot . guess i t wont matter they are bigger than 32x32 as i can still restrict my sprites to a 32x32 grid (just alot easier for my path find i think) ;)
lol, i think i may start my code again/ tidy it up, just noticed how sloppy it looks after using notepad to write it :D

thanks for the info guys

Edit: Thanks drew, hopefully will look better with new tiles
edit:edit: Had a look at the tile pack and think it'll look pretty good, but they need work to get them to not look so...tiled, more so that what i have but i shall certainly see what i can do with them
#8
03/25/2005 (4:24 pm)
you game is looking very cool, look forward to seeing it progress
#9
03/25/2005 (8:18 pm)
I want to be a gold knight!!
#10
03/25/2005 (11:10 pm)
@randy - lol, if u earn enough money in the game, u can buy as many gold knights as ya like