Plan for J Lesko
by J Lesko · 03/25/2005 (3:06 am) · 0 comments
I have updated the game I started for GID 10. I may tweak the level designs a bit, and make some adjustments based on feedback, but for the most part I consider it finished.
- Bug fixes: alien double-spawning, bullet collisions, map position
- Made the map look like an actual device
- Changed Alien AI (such as it is)
- Made textures more industrial and slimier
- Added lots of goo on the ground
- Added a light attached to the player to make it less dark
- Added a "thumper" alien detector, kind of like in the movie Aliens. =)
- Refined levels
- Refined 2D screens (splash, victory, etc)
Thanks again to Tom Bampton for organizing the event.
Joe
Martian Meltdown Download Page
The original .plan

- Bug fixes: alien double-spawning, bullet collisions, map position
- Made the map look like an actual device
- Changed Alien AI (such as it is)
- Made textures more industrial and slimier
- Added lots of goo on the ground
- Added a light attached to the player to make it less dark
- Added a "thumper" alien detector, kind of like in the movie Aliens. =)
- Refined levels
- Refined 2D screens (splash, victory, etc)
Thanks again to Tom Bampton for organizing the event.
Joe
Martian Meltdown Download Page
The original .plan

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