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Plan for Jeff Ward

by Jeff Ward · 03/24/2005 (9:55 pm) · 2 comments

So Akio's apparently been working on ODE Integration as well:
http://www.garagegames.com/mg/forums/result.thread.php?qt=27918

He's a lot farther along than I am, and the whole ragdoll / coolness factor of his integration is far beyond what I have. That said, I have made some progress.

I've finally actually got ODE collision and rendering working properly, and I *believe* the client / server implementation works as well. It should predict things nicely and warp correctly. Unfortunately, the collision currently works only at VERY low speed, meaning gravity set at about -0.01. I'm going to look into that tomarrow after I get some sleep.

That said, I am a LONG way off from Akio's resource. I haven't even gotten to thinking about Rag Doll, though the game I'd loke to work on doesn't need that *or* vehicle rigid shapes, so I probably wouldn't get there for quite a while. Hopefully, Akio will decide to release his code so that I'll at least have a bit more to work with than the old item code (which I've departed from quite a bit). I do promise that when my work is done, that I will release the integration code as a free resource, even if others do not.

#1
03/25/2005 (3:12 am)
Cool, Free Stuff!

But seriously, it is a lot of work. Maybe when its done you should let people know you have an amazon wishlist or something?

Call it wishware(tm)

Cheers, Mark.
#2
03/25/2005 (8:47 am)
I will let people know ;) Seriously though, I really REALLY want the GG community to get the benefit of having some good physics engine integration. The past few weeks have been torture seeing people almost release ODE integration, stoping work until I can get their code, then finding out that a code release won't happen.

I'm going to work a lot tonight to see if I can figure out what's up with collision and post another plan if I make some progress. I got bumped apparently ;)