Game Development Community

Plan for Chris Newman (ChazCross)

by Chris Newman · 03/24/2005 (5:52 pm) · 8 comments

Hey everyone, Im Chris Newman from the Detroit Area of Michigan.
I'm currently working on the T2D Image Datablock Tool.

chazcross.phase9studios.com/files/torque/pics/imagedatablocktool.jpg
Well more about me. I'm 23 and have been programming since the age of 12.
It all started with a "Program Games in Basic" book my dad picked up.
Since then I've learned assembly, c++, java, VB and a few more not even worth mentioning. I'm currently learning the in's and outs of Torque script.
Im always sloppy at coding when learning a new language, always testing out what i can do and what i can't do, trying to find the proper coding style and structure to code in.

Well I just recently graduated with Highest Honors and a 3.94 GPA from college and have yet to find a job in my field. So I gave up looking and started doing my own things which lead to the birth of Phase 9 Studios. I find a couple contract jobs here and there while working as an inspector at American Aircraft.



Well I just purchased T2D as a replacement for my 2d/3d engine. It was being done in C++ and DX 9, but decided to port it to T2D. T2D Rocks!
The only problem is that for the project I'm a one man crew and I suck at stories and character development. So maybe ill try to hook up with another crew instead and offer my skills to that.

#1
03/24/2005 (6:11 pm)
You ported a 2d/3d engine to T2D?
#2
03/24/2005 (6:18 pm)
Well i had to drop the 3D support.
All my functions that i had in C++ im converting into Torque Script.
And well of course not the graphic, sound, tilemaps etc functions.
If T2D does it, i let it do its job.
#3
03/24/2005 (10:38 pm)
Chris - I'm sure there are many who have been here for years and never introduced themselves. I hope to play your game some day soon.
#4
03/25/2005 (12:01 pm)
@Jay
I just felt it was somthing I wanted to do. I bought the SDK over 2 years ago and became frustrated and then tried many other engines out there but most were too limited. I showed up on the forums every now and again. But I've learned one thing, no other engine out there beats Torque. So now I decided to quit wasting my time with other tech and give 100% to this community.

As for my 2D rpg, it will be a while or it may be never. I lack all other skills needed. I can't do art or create a good story, but I can create the tech behind it. So hopefully I can find like minded people and combine ideas and resources and get a "classic" looking rpg out the door.

~Chaz Cross
#5
04/18/2005 (8:28 pm)
Hi Chris. Just commenting as you asked. I really am looking forward to working with you.
#6
04/19/2005 (10:57 am)
This is James Borden, checking in.
#7
04/19/2005 (6:29 pm)
Matt Bratton, reporting for duty.
#8
04/19/2005 (6:36 pm)
Sweet, my lil programming team.
Brings tears to the eyes.