Plan for Idiot (Frogger)
by Frogger · 03/20/2005 (3:31 pm) · 2 comments
Me, popping in again. I haven't written a .plan in a while, so, why not start again!
Here is a screenshot from the game I'm doing:
The game has some basic features, but I need to work on it a lot more in order for it to get some good gameplay going. It was created using Synapse Lighting and Tim's Env. Pack. I love the precipitation effects, but I don't think planes work too well in these conditions. Hopefully, I'll post some pictures of all of my planes here soon. Photoshop will be the next tool I buy anytime soon so I can improve textures. I do all of my interiors in Quark (no problems whatsoever), and Blender (takes some time).
If you are also doing a flying game/project of some sort, be sure to drop a comment by, I always like to hear how others are doing on projects, and whether or not I'm just a lost cause with this one. >:)
Criticism appreciated!
Here is a screenshot from the game I'm doing:
The game has some basic features, but I need to work on it a lot more in order for it to get some good gameplay going. It was created using Synapse Lighting and Tim's Env. Pack. I love the precipitation effects, but I don't think planes work too well in these conditions. Hopefully, I'll post some pictures of all of my planes here soon. Photoshop will be the next tool I buy anytime soon so I can improve textures. I do all of my interiors in Quark (no problems whatsoever), and Blender (takes some time).
If you are also doing a flying game/project of some sort, be sure to drop a comment by, I always like to hear how others are doing on projects, and whether or not I'm just a lost cause with this one. >:)
Criticism appreciated!
About the author
#2
03/20/2005 (8:55 pm)
Are you changing any of the code to improve Torque's flight model? I'm adding planes to my WWII game, and the flying code needs some work in Torque. Good luck with your project.
Zachary Fyffe