Game Development Community

Plan for TerroX

by TerroX · 03/18/2005 (9:51 am) · 0 comments

Make sure all missing models are completed and top quality before next patch. Turrets, vehicles, etc.
Optimise whenever possible.
Make map decorations for mappers to use, mass production of variants using core textures. Alien low poly plants, light fixtures, obstacles/cover.
Help Chemeleon to clean up a lot of the unfinished work.