Game Development Community

Plan for Gary Preston

by Gary Preston · 03/15/2005 (10:52 am) · 2 comments

Well I've had T2D for a week and I have to say I'm impressed with what it has to offer. I'd rather not bang on about all the cool features it has, such as how it handles tile maps/physics/collision detection and does pretty much anything you'd want a 2d engine to do. You can read all about that in the reviews on the T2D page. So instead I'll just point you to my first game made using Torque2D.

It's nothing special, just a clone of the classic pong game. What did impress me was how easy it was to get a complete game (even one this simple) done without knowing torque script up front. I think its a credit to the reference docs and basic tutorial :)

Anyhow, the game took less than a day to complete, which included learning how to use T2D. I spent a little time on day two tidying up the code and trying to do things in a different way.

I'm now working through making a simple pacman clone, well at least working on it inbetween improving my maths skills and playing eve-online :P Hopefully I have enough knowledge of T2D by the time I've completed pacman to make a start on a small 2d project :)

Controls are W,S for player 1 and cursor up/down for player 2. Use space to launch the ball. Have fun :P

#1
03/15/2005 (11:35 am)
Damn, sounds like with T2D "game in a day" isn't even going to be much of a challenge anymore, is it going to have to move to "game in an hour"?? :-)

great work!!!
#2
03/15/2005 (7:58 pm)
GID/2 or GIHAD (Game In Half A Day)