Game Development Community

Plan for Dave Myers

by Dave Myers · 03/13/2005 (11:01 pm) · 5 comments



I accidentally participated in the tenth edition of the GarageGames community event known as Game-in-a-day, or GiD. I say accidentally because I honestly wasn't planning on doing any game dev work this weekend in order to catch up on some chores around the house. Sometime late Saturday night the bug bit me and I couldn't help myself. I ended up putting in about twelve hours on Sunday, so I guess you could call this my Game-in-a-half-day (Gi1/2D). ;)

I really wanted to put in a little bit more time on the bubble popper I was tinkering with recently. So I decided to put a little bit of UI work in (mad programmer art I say) and actually hook up scoring. The end result is a very unrefined version of what I envisioned the final gameplay would resemble, but I still find the click-click-clicking of it a little irrestible. I don't buy bubble poppers usually, but I have to admit I like popping stuff like so many others out there.

Choosing my move
www.lumpygames.com/madrantz/images/gid10_3.jpg
Popping away
www.lumpygames.com/madrantz/images/gid10_5.jpg
Those buggers are coming hard
www.lumpygames.com/madrantz/images/gid10_1.jpg
I need more tokens damnit!
www.lumpygames.com/madrantz/images/gid10_2.jpg
Crap - this is end-game for sure
www.lumpygames.com/madrantz/images/gid10_4.jpg

I didn't get near as much done on this as I would have liked to. First, there's no SFX at all. Nothing. Nada. Zip. Zilch. Use your imagination. Second, T2D gives you all these cools particle effects and I managed to use none of that at all.

The most important thing I didn't get working that I really wanted was a nice falling effect when the pieces collapse. I tried my damndest to get it to work, but I'm apparently not using T2D the way it was intended or T2D hates me. I could get it to look pretty good, but occasionally the damned thing would just act funky and I'd end up with pieces not lined up correctly. In the end, I pulled that code and instead just had it jump down all at once, so it's not as smooth as it would have been. Ah well.

At any rate, this was a lot of fun, even though I was all by myself on this one. I'm hoping to involve the team in the next one, maybe with other people out there who are just interested in having some fun.

You can find the game I made right here. Hopefully that's packaged up correctly and doesn't bring down the T2D police on my head for accidentally including the editors or some other wackiness. If you run it and it looks a little funky, try setting the video options to what looks best for you. Enjoy!

About the author

Considerable experience developing with Torque-based technologies and produced the first third-party game using any Torque technology (Orbz). Game designer, programmer, and producer, and credits include the innovative title Orbz and the colorful BuggOut.


#1
03/13/2005 (11:39 pm)
Hey Dave, that's fun! Feel free to ask on the forums (if you haven't already :) about the prob you were having, btw.

And speaking as the T2D police sargeant, everything is packaged up perfectly. Nothing too weird or hard about it, you did it perfect... just getting rid of the editor scripts and T2D-specific source scripts is all you need to do. :)

Anyway, I had a good time with this, didn't take long at all to figure out and it's a nice mechanic. Agree, it'd be even cooler w/ sounds, particles, and falling pieces. Nice job.
#2
03/14/2005 (12:23 am)
Very cool. :)

If you'd like me to help with those falling tiles Dave, I'd be glad to help?

- Melv.
#3
03/14/2005 (11:32 am)
Okay - that's actually a pretty dang fun game. I don't know if there's anything else out there like it - it took me a little while to figure out the rules of the game (I guess I should have figured it out with a name like "Bethellowed").
#4
03/14/2005 (12:58 pm)
@Jay - Hey! So you're the one who played it. ;)

Yeah, not really sure when I'll get back to tinkering with Bethellowed, but if I do I'll see if I can't get it to do what I want. Damnit!
#5
03/14/2005 (12:59 pm)
Awesome game... I've got so much work to do right now, but you sucked me into a deep hole of unproductivity. Curse you