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Plan for Brian Ramage

by Brian Ramage · 02/24/2005 (7:09 pm) · 41 comments

Been a while since I updated the old .plan. The water is coming along pretty well. I'm working on optimizing the speed and cleaning up the code and interface before release. We should have a good demo for GDC with Ben's new terrain. Here's a screenshot of a test scene with some afwul programmer art:

public.garagegames.com/brianr/planPics/02_24_2005/screen01small.jpg

About the author

I have over 16 years of professional game development experience at both AAA studios like Dynamix, to indie studios like GarageGames and my own Black Jacket Games. I worked for 5 years at GarageGames as the lead developer on TGEA (precursor to T3D).

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#1
02/24/2005 (7:11 pm)
Very cool, I can't wait for this to be released.
#2
02/24/2005 (7:13 pm)
If your under water does the rest of the world go or wavery ? Looks good :)
#3
02/24/2005 (7:15 pm)
I'll post a shot underwater tomorrow ;)
#4
02/24/2005 (7:18 pm)
Sehr Gemacht!
#5
02/24/2005 (7:30 pm)
Amazing...

I have a fair trade...I will give you my left kidney (only slightly used) for this water. How about it ;)

How much of a performace hit does this water make vs the stock torque water?
#6
02/24/2005 (7:38 pm)
Has that water been passed by the GG Management?
#7
02/24/2005 (7:38 pm)
wow Brian, those reflections look _great_!
#8
02/24/2005 (7:45 pm)
Kick Ass!
#9
02/24/2005 (7:50 pm)
ya, thats looking simply awesome. I can't wait to get my grubby little hands on it! Awesome work! :D
#10
02/24/2005 (7:53 pm)
That's extra super kick ass dude! I would tell Garney to raise the quality bar on the old terrain though...the giant letter thing was only cool in the 80's...

Also...Test Guy looks worried about getting in any further...maybe you could crank up the temp a little and turn on some jets.
#11
02/24/2005 (7:56 pm)
Awesome water !!!
#12
02/24/2005 (8:03 pm)
Brian, I have to tell you, "awful programmer art" has never looked better. :)

That is so good! Awesome work!
#13
02/24/2005 (8:31 pm)
So awesome. :)
#14
02/24/2005 (8:33 pm)
Lookin good dude. I can't wait to see it in motion. (expect me to come bother you and make you show it to me at some point)... :)
#15
02/24/2005 (8:45 pm)
Yeah the screenshots don't do it justice at all, seeing it in motion is just freaking amazing, Brian has been fighting us out of his office for two months now. :)
#16
02/24/2005 (9:13 pm)
The water is one of the most amazing things I have ever seen rendered on a computer. Today, Ben, Alex, and I were looking at the water with the new terrain. it was a bunch of terrain islands ina a big sea of water. It reminded us all of old Bryce scenes that used to take a LONG time to render. The difference is.... we were looking at them in real time. Wow.
#17
02/24/2005 (9:38 pm)
Ooooh, that water looks sick! :)
#18
02/24/2005 (10:03 pm)
Shouldn't the title bar say Torque Shader Engine ;)

The water looks awesome! I am looking forward to getting my hands on this.
#19
02/24/2005 (10:20 pm)
Very cool ... can't wait to get into TSE ... especially once many of TGE's CPU reliant features are updated to use the GPU.
#20
02/24/2005 (10:30 pm)
Can't you guys post a lil avi clip for us?
To me that looks better than Half-life 2's water... But we need to see it in action to make a comment like that ;)
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