Game Development Community

Ragdoll Pack On The Way

by Chris Calef · 02/23/2005 (5:45 pm) · 23 comments

Okay boys and girls,

I'm back with another .plan! I swore I wasn't posting anything again till it was ready to ship, but then I figured what the hell, Josh has posted about a dozen T2D-related plans since the last time I said anything, guess I might as well let y'all know what's happening!

The short story: the ragdoll animation packs are VERY CLOSE, and they work great with the RTS Pack too! That's what took the last couple of weeks -- had to roll my own little physics system in RTS, not to mention some time setting up explosions etc. just so the movies wouldn't look dumb, and just generally finding my way around the RTS pack.

But it works! I say "packs", now, because there are going to be two of them, one pack for radius damage (explosions) and one for direct damage (direct hits). For the questions about when and how much, the answers are a) as soon as they are done, which will be very soon, and b) cheap, probably $25 each or $40 for the pair, but I'm not committing on prices until they're actually for sale.

For MPG movies of this stuff in action, go here.

public.garagegames.com/chrisc/VMCL/RTS_orcs_400.jpgpublic.garagegames.com/chrisc/VMCL/rts_ragdoll_pimp_2.jpgpublic.garagegames.com/chrisc/VMCL/rts_ragdoll_pimp_1.jpg
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#1
02/23/2005 (5:53 pm)
Wow!! that looks awesome... nice one Chris!
#2
02/23/2005 (6:36 pm)
SWEET
#3
02/23/2005 (6:41 pm)
Muahaha....now combine that with terrain deformation and some really nice explosions, and now we talkin!!

Looks awesome man, seriously!
#4
02/23/2005 (6:59 pm)
@stephen: yeah, somebody needs to work out a way to have localized high-res terrain though! (for craters smaller than a city block). I've tossed around all kinds of crazy ideas, but haven't had a lot of good ones. (replace affected blocks of terrain with interior objects while dropping the real terrain out of view? see what we can do with 3d-looking 2d decals?) Most real-life bomb craters I've seen in photos are a lot smaller than what I can get out of the terrain deformation kit, as useful as it is for other stuff, just because of the inherent grid size limit.

Re: the explosions, yeah they were a sunday afternoon hack, but it was a fun distraction from the transform matrices! :-) still need to get emitters etc. working, I never even got them set up right to call processTick etc. Right now my RTS explosions just release whatever particles they have the first instant then they're done. But whatever, it's a tangential issue at this point.

Thanks for the encouragement!!
#5
02/23/2005 (7:05 pm)
This thing is so cool. :)
#6
02/23/2005 (7:46 pm)
Hey man, now don't go abusing your power too much, I mean, think, what did those poor orcs ever do to you? I mean, massed killing!?! Isn't that just going a little too far?

Lol, I couldn't help it. Well, it truly looks amazing, I've given up on my rag doll studies and tests, too much time, can get working on other things.

Digging 40 bucks out of my wallet now and putting it on a peice of paper that says "Do Not Toutch! untill ragdoll pack is out that is..."

Max :)
#7
02/23/2005 (8:37 pm)
hey max
rofl, yeah i know, it feels awful to go into mass orc-icide like this. I was even considering putting in a note about how all the orcs are really just actors, and show pictures of their orc families and babies, just to make everybody feel better.
#8
02/23/2005 (8:43 pm)
Very awesome, Chris. :)
#9
02/24/2005 (2:09 am)
Totally awesome! o.O
#10
02/24/2005 (5:30 am)
Very Awesome!



Quote:An intermediate tool that will be coming out later, probably for a higher price, is a modified ODE environment that, as Pat discussed, lets you create your own dsqs by modifying the skeleton and the applied forces through config files. This will let you refine the figure to match your own player model with more precision. ODE is in C/C++, it should work on the Mac as well, but I'll answer that for sure when I get closer.


Any idea on when this will be released or is it still to0 early too even contemplate.
#11
02/24/2005 (8:03 am)
@Chris: possibly real-time in-engine dif generation.

create algorithms to get the closest area to terrain blocks and set empty as you begin dif generation there then generate it down in whatever type of explosion there is...

maybe create a sub set of rules that will light these real-time as well.

lol maybe a bit out there but think it could be done.
#12
02/24/2005 (9:05 am)
@Michael: not too early to even contemplate, but not right around the corner. (if you saw how messy my code is and how unstable ODE can be you'd understand!) give me 3-6 months maybe. Maybe I'll surprise ya. Maybe not.

@Matthew: yeah, that's kinda what I was thinking actually. Possibly save time with a set of preconfigured difs that are "close enough"... Not a priority today, though, anybody else feel like going that way? :-)
#13
02/24/2005 (9:43 am)
Thanks for the info Chris. I won't be needing that for atleast that long.

This is the app you are using to create the .dsq's for the animation packs you discuss in this plan, correct?
#14
02/24/2005 (10:34 am)
@Chris:
This might be helpful to help speed up tool support:

http://www.physicstools.org/forum1/34.html
#15
02/24/2005 (4:59 pm)
A bit off-topic, but what kind of framerate are you getting with all those orcs in view?
#16
02/24/2005 (5:03 pm)
Yes, we wanna know framerate, I was too busy worrying about the orc's well beeing.

Max ;)
#17
02/24/2005 (6:54 pm)
Hi again

Re: framerate -- 12 fps with 120 orcs, keep in mind this is on a pretty used-up laptop with a 440 Go and 1.8 GHz. With full particles flying and practically every orc airborne, it comes down to 10 or 11. Other systems will perform better, obviously.
#18
02/24/2005 (8:28 pm)
Hmm RagDolls i love that.
Great work !
Is this physics for a fps game to , like a minor Havok ?
#19
02/24/2005 (9:01 pm)
@Billy: thanks, rgr that on fps, it works great there, too.
#20
02/24/2005 (10:37 pm)
Really Great !
I love to have some kind of Ragdoll physics in my game.
Dont need a fully working Havok physics engine.
Any change to see any fps demo or movie ?
While im waiting for the release :)
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