Plan for Daniel Allessi
by Daniel Allessi · 02/23/2005 (3:24 am) · 2 comments
This whole .plan thing is pretty weird, but I thought I'd give it a try. ;)
I've been going through the common scripts line by line and rewriting them to suit my own needs and anal-retentive coding style. So far, so good. Quite a few little bugs and inconsistencies in there. I also didn't like how the settings for everything seem scattered throughout the scripts so I've moved them into the defaults.cs and pulled all the strings into globals as well for easier changes. Pretty similiar to what I did with Acknex 5 (3D GameStudio) way back when. Torque is much cooler though. :)
Hopefully I can be done with the grunt code soon and start on the gameplay stuff for my platformer. My partner and I are shooting for Ratchet and Clank style fun. Guess we'll see how that works out.
Oh, and:
grilled cheese + code == bliss
I've been going through the common scripts line by line and rewriting them to suit my own needs and anal-retentive coding style. So far, so good. Quite a few little bugs and inconsistencies in there. I also didn't like how the settings for everything seem scattered throughout the scripts so I've moved them into the defaults.cs and pulled all the strings into globals as well for easier changes. Pretty similiar to what I did with Acknex 5 (3D GameStudio) way back when. Torque is much cooler though. :)
Hopefully I can be done with the grunt code soon and start on the gameplay stuff for my platformer. My partner and I are shooting for Ratchet and Clank style fun. Guess we'll see how that works out.
Oh, and:
grilled cheese + code == bliss
About the author
Torque Owner Jeremy Alessi