Plan for Drew Hitchcock
by Drew Hitchcock · 02/19/2005 (12:46 pm) · 5 comments
Here's a newer screenshot of the game I talked about in my last plan.Based on a couple of the ideas I recieved last time and some of the ideas that I was throwing around in my head before my post, I've come up with a general plan for the gameplay of my game.
Basically, when you line up boxes of the same color in a straight line, they create a sort of laser-barrier between them which blocks the movement of the AI and the player. In each level, the player attempts to dodge or trap the AI, open up the level's exit, and escape. All of these things are accomplished by moving the boxes around.
Right now (as you can probably see from the shot) the boxes can be pushed around, and the barriers are correctly created between them. Next I'm going to attempt to get some "AI" opponents together and to implement things like death and level exits.
By the way, the art is all placeholder art. At this point I have no idea how I want the game to look :)
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#2
02/19/2005 (3:58 pm)
Is that in game? That looks AWESOME!!!
#3
Yeah, it's a straight screenshot, although I did cheat by cranking up AA and AF. Normally it has more jaggies, but I figured i'd crank up the video card's settings for the screenshot. :)
02/19/2005 (11:13 pm)
@Ben: Yeah, it's a straight screenshot, although I did cheat by cranking up AA and AF. Normally it has more jaggies, but I figured i'd crank up the video card's settings for the screenshot. :)
#4
02/19/2005 (11:33 pm)
In the interest of science...or possibly marketing...here's a shot with no AA or AF.
#5
Looks interesting though. Weird mix of hardcore looks and puzzle gameplay.
02/20/2005 (1:52 am)
Hmm, the concept you mention sounds a bit like one of dexterity.com's games.. erm Rocknor? i think its that.Looks interesting though. Weird mix of hardcore looks and puzzle gameplay.
Torque Owner Bruno
I was hoping you would go for a laser squad style, eheheh, but it's a good ideia.., i would love to see what you come up with..