Plan for Nauris Krauze
by Nauris Krauze · 02/15/2005 (3:22 am) · 9 comments
These have been couple of busy weeks. Thats kind of understatement, though :)
First, there was "T2D fever" during which Craig Fortune and me did some of the art for Torque 2D demos. In three words - it was a blast! Josh and Melv allowed us to go crazy, and you dont tell artist to go mad twice. We dutifully went berserk.
I think each tiny idea went through at least couple of reworks, just because we wanted to.
During all this brainstorming we stumbled upon couple of interesting gameplay ideas that T2D would be well suited for, but were a bit too grand to implement in
a short time, plus Josh played the devil's advocate and challenged us to make them not simply demos, but full games. So we decided to put them in dusty drawer and pursue a bit later, emphasis on "bit".
It's hard to keep focus when such an awesome tech gives heaps of ideas, but
one...must...resist... and Snachurz
is our main prerogative.
Work on Snachurz has been gliding nicely, us fancy pants artists have been working on art assets while Russ and Robert are tinkering around with code. The idea is to get very basic prototype working somewhen soonish, like this weekend, to see how things look, what works and what doesnt work that well.
No real point babbling about it now, although I sure will when we have something slapped together :)
Plus, De-Railed itself has gotten a website
now, check out www.de-railed.com, its our home now:) Not promising new content every day, though, actual development gets kinda...you know...priority :)
Here's one of the Snachurz vehicles without mounted weapons, so its currently peacful hippie aircraft :) We call it Egghead. Requires some environmental map tweaking as well as some additional bells and whistles, but for prototype we'd be set with even much less finalized art anyway..
Pity you cant see its sexy rotors in action :)

On other news - I've been doing some stuff for Paul Dana and, although I cant ramble about it and steal Paul's thunder, I must say one thing, otherwise I'll burst - It Damn Well Rocks! Its a small game, with no need for huge art, but its amazingly fun. The idea is so simple, yet makes so much sense and plays so well.
One evening, when Paul sent me prototype (no art, nothing) I had to give up my PC to my wife for about an hour until she went through all the content in prototype. Damn you, Paul, when you release this puppy, I'll keep it secret from my Significant Other, or I'll be not able to work anymore :P
First, there was "T2D fever" during which Craig Fortune and me did some of the art for Torque 2D demos. In three words - it was a blast! Josh and Melv allowed us to go crazy, and you dont tell artist to go mad twice. We dutifully went berserk.
I think each tiny idea went through at least couple of reworks, just because we wanted to.
During all this brainstorming we stumbled upon couple of interesting gameplay ideas that T2D would be well suited for, but were a bit too grand to implement in
a short time, plus Josh played the devil's advocate and challenged us to make them not simply demos, but full games. So we decided to put them in dusty drawer and pursue a bit later, emphasis on "bit".
It's hard to keep focus when such an awesome tech gives heaps of ideas, but
one...must...resist... and Snachurz
is our main prerogative.
Work on Snachurz has been gliding nicely, us fancy pants artists have been working on art assets while Russ and Robert are tinkering around with code. The idea is to get very basic prototype working somewhen soonish, like this weekend, to see how things look, what works and what doesnt work that well.
No real point babbling about it now, although I sure will when we have something slapped together :)
Plus, De-Railed itself has gotten a website
now, check out www.de-railed.com, its our home now:) Not promising new content every day, though, actual development gets kinda...you know...priority :)
Here's one of the Snachurz vehicles without mounted weapons, so its currently peacful hippie aircraft :) We call it Egghead. Requires some environmental map tweaking as well as some additional bells and whistles, but for prototype we'd be set with even much less finalized art anyway..
Pity you cant see its sexy rotors in action :)

On other news - I've been doing some stuff for Paul Dana and, although I cant ramble about it and steal Paul's thunder, I must say one thing, otherwise I'll burst - It Damn Well Rocks! Its a small game, with no need for huge art, but its amazingly fun. The idea is so simple, yet makes so much sense and plays so well.
One evening, when Paul sent me prototype (no art, nothing) I had to give up my PC to my wife for about an hour until she went through all the content in prototype. Damn you, Paul, when you release this puppy, I'll keep it secret from my Significant Other, or I'll be not able to work anymore :P
About the author
Nauris Krauze is 2D designer/illustrator with 10 years experience in game development. Currently art director at 3Nstudio, working on games for social networks, occasionally doing some contract work. Portfolio: http://3nstudio.com/nauris/
#2
- Melv.
02/15/2005 (4:24 am)
Absolutely agree. Your artwork gave us so much inspiration. Jeez, I wish we had the time to make real games with your artwork. T2D + Nauris + Craig = WOW!- Melv.
#3
A great plan. GREAT ART. This is very impressive stuff... keep at it!
02/15/2005 (7:51 am)
BTW, "It was a blast" is four words ... ;)A great plan. GREAT ART. This is very impressive stuff... keep at it!
#4
Haha. I'll argue on behalf of Nauris that "a" is a letter...... Ok Jay, you win this time... :P
@ All
Just a quickie message to say there'll also be arms and legs on it too (animated also)
Link for concept image
edit: me and my dumbness with links
02/15/2005 (8:30 am)
@JayHaha. I'll argue on behalf of Nauris that "a" is a letter...... Ok Jay, you win this time... :P
@ All
Just a quickie message to say there'll also be arms and legs on it too (animated also)
Link for concept image
edit: me and my dumbness with links
#5
02/15/2005 (10:50 am)
Now THIS is what game art should look like! I love it guys, keep it up.
#6
Snachurz just keeps looking better & better.
02/15/2005 (11:35 am)
Thanks for not spilling the beans nauris.Snachurz just keeps looking better & better.
#7
I do hope we'll get to be in the Snachurz beta? :)
02/15/2005 (4:09 pm)
This looks so sweet guys, keep up the good work! The T2D demos are awesome as well!I do hope we'll get to be in the Snachurz beta? :)
#8
Alex, of course! Craving for airborne bucaneering?:)
There`s some way to go yet, though, but we`ll keep you all posted.
Thanks again :)
02/15/2005 (10:53 pm)
Thanks guys, indeed. You make me all warm and fuzzy inside:)Alex, of course! Craving for airborne bucaneering?:)
There`s some way to go yet, though, but we`ll keep you all posted.
Thanks again :)
#9
02/16/2005 (3:23 am)
Ditto to the fuzzy feeling :)
Torque Owner Josh Williams
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