Plan for Miriam Hochwald
by Crystal Pegasus · 02/05/2005 (2:03 am) · 1 comments
The game will use a detective story with interactive narrative to convey a medical message. The user needs to navigate through the 3D game world, collect information, and overcome obstacles in an action-adventure format in order to solve an underlying mystery. During the journey the person may enter alternate universes such as parts of the body and need to overcome obstacles in order to proceed. For instance this may take the form of an increase in score, more health, another piece to the puzzle, the solution to a subsection of the game, or advancement to the next level.
The main character will be TUFA, a nanobiobot (very small biological robot). He looks similar to a lizard, a greenish metallic colour with big cute black eyes on each side of his head. He can either walk with his six legs, swim, or roll up into a ball and torpedo at his enemies.
The game adapts to the events generated both by the biological characters and the user events. Biological characters are 3D animated characters that simulate scientifically accurate biological behaviour, such as bacteria, macrophages, and red blood cells. The characters can be animated in a believable manner through bio-morphing and simulated biological interactions. Bio-morphing can be accomplished by digitizing deformed shapes from microscopic images or organisms, building wire frames and attaching texture and colour skins. For instance the macrophages states include the transitions to deform, shrink, eat, walk, and die.
The narrative engine will present a foreground narrative, whilst other narratives process unobserved in the background. This is analogous to the experience of what is happening "onstage" and occurrences "offstage". Alternately one could think of it as slicing a story of many stories in the world, as each persons experience and perception is different. Multiple scenarios are played out in parallel, under the control of a software narrative agent which sorts dramatic functions and turns events into dramatic experiences.
The main character will be TUFA, a nanobiobot (very small biological robot). He looks similar to a lizard, a greenish metallic colour with big cute black eyes on each side of his head. He can either walk with his six legs, swim, or roll up into a ball and torpedo at his enemies.
The game adapts to the events generated both by the biological characters and the user events. Biological characters are 3D animated characters that simulate scientifically accurate biological behaviour, such as bacteria, macrophages, and red blood cells. The characters can be animated in a believable manner through bio-morphing and simulated biological interactions. Bio-morphing can be accomplished by digitizing deformed shapes from microscopic images or organisms, building wire frames and attaching texture and colour skins. For instance the macrophages states include the transitions to deform, shrink, eat, walk, and die.
The narrative engine will present a foreground narrative, whilst other narratives process unobserved in the background. This is analogous to the experience of what is happening "onstage" and occurrences "offstage". Alternately one could think of it as slicing a story of many stories in the world, as each persons experience and perception is different. Multiple scenarios are played out in parallel, under the control of a software narrative agent which sorts dramatic functions and turns events into dramatic experiences.
Torque Owner Crystal Pegasus