Game Development Community

Plan for Miriam Hochwald

by Crystal Pegasus · 02/05/2005 (1:48 am) · 2 comments

The game will use a detective story with interactive narrative to convey a medical message. The user needs to navigate through the 3D game world, collect information, and overcome obstacles in an action-adventure format in order to solve an underlying mystery. During the journey the person may enter alternate universes such as parts of the body and need to overcome obstacles in order to proceed. For instance this may take the form of an increase in score, more health, another piece to the puzzle, the solution to a subsection of the game, or advancement to the next level.

The main character will be TUFA, a nanobiobot (very small biological robot). He looks similar to a lizard, a greenish metallic colour with big cute black eyes on each side of his head. He can either walk with his six legs, swim, or roll up into a ball and torpedo at his enemies. The game adapts to the events generated both by the biological characters and the user events. Biological characters are 3D animated characters that simulate scientifically accurate biological behaviour, such as bacteria, macrophages, and red blood cells. The characters can be animated in a believable manner through bio-morphing and simulated biological interactions. Bio-morphing can be accomplished by digitizing deformed shapes from microscopic images or organisms, building wire frames and attaching texture and colour skins. For instance the macrophages states include the transitions to deform, shrink, eat, walk, and die.

The narrative engine will present a foreground narrative, whilst other narratives process unobserved in the background. This is analogous to the experience of what is happening "onstage" and occurrences "offstage". Alternately one could think of it as slicing a story of many stories in the world, as each persons experience and perception is different. Multiple scenarios are played out in parallel, under the control of a software narrative agent which sorts dramatic functions and turns events into dramatic experiences.

#1
02/05/2005 (2:12 am)
What is the aim of all this? What is the end result supposed to be?

If I am reading your plan right, you are going to create a story driven game with the main character as a nano bot created from biological material. This bot will be fighting viruses, bateria and cancers within the body of a human host. A kind of internal cure all.

To help you along and hopefully get you to think about not only focusing your idea but, also discarding the bits that will not work. Here are a few questions for you:-

How does the detective stuff come into play? Was the host deliberately infected!
What is the end goal? Viruses and bacteria are ever present otherwise we would all be dead (some are healthy and essential to us)!
How will you simulate scientifically accurate behavior and make it fun? An example of what I mean would be one bio-bot fighting half a million legionaires disease viruses, which are constantly multiplying and still only barely noticable by the bodies defencive grid (ol' white blood cell brigade)
What would the narrative engine do? Viruses and bacteria don't really have mega complex agenda. Reproduce and infect are their only real goals. Never have figured out what would happen if they ever succeeded on a global scale. Total destruction of them and us I guess (no host no home!)

be interested to read your replies
#2
06/02/2005 (6:41 pm)
>>What is the aim of all this? What is the end result supposed to be?

>>If I am reading your plan right, you are going to create a story driven game with the main character as a nano bot created from biological material. This bot will be fighting viruses, bateria and cancers within the body of a human host. A kind of internal cure all.

The nano-bot is able to interact at a cellular level in order to intervene with the immune cell chemical message system in order to assist the identification and subsequent attack against the foreign body. I will be concentrating on Cancer, specifically Lymphoma which attacks the Lymph nodes of the body. Another antagonistic nono-bot can be controlled by a player in order to thwart the effort of