Plan for FruitBatInShades
by FruitBatInShades · 02/03/2005 (2:43 am) · 2 comments
Hi guys, been away for a while but am back with a project now. I got really fed up with map2dif and am waiting till the new version comes out in the vain hope its going to fix the lighting issues, lol!
Project -=X=-
Joined a few friends and have done a design document for a game for our clan. It's without a title at the moment but we are progressing ok. So far we have 3 missions designed, base character model(just got animation problems), grenades added, texture work is underway (who me!).
The game is not revolutionary by any means. It's a stealth/horror fps based on a SAS/SWAT division in the future. No lasers but convincing technology that replaces bullets as we know them.
The game will be multiplayer to begin with, then i'll add AI as the pack becomes available ;o) and I understand torque better. We have a few unique ideas we hope will differentiate this from your average title (doesn't everyone say that!) that involve a new style of multiplayer sessions. The missions are very different too, from on-earth hostage situations to space station rescue and alien extermination. We plan to have 1 of each type in the alpha. Here are a few bad screenshots to whet your appetite:-
Naff screenshots of terra units



I must say that moving into torque is not an easy process, especially when your 3d math is not great but once again the community has been a great help, thanks so far guys, more question coming ;)
Medieval Content Pack
I have stopped work on the medieval content pack. You can only smack your head against a wall so many times before you start to bleed. After I started to get serious problems with the geometry and light 'artifacts' in buildings I thought I had completed, I got a bit annoyed. I spent a long time on these and exterior wise they are fine, but the interior lighting artifacts are just too much trouble. I spent weeks trying to illiminate them all and still had some left. Even with absolutely no leaks you get strange artifacts where brushes meet:-

Lets all hope the new map2dif smoothes this out and is still radiosity compatible
Project -=X=-
Joined a few friends and have done a design document for a game for our clan. It's without a title at the moment but we are progressing ok. So far we have 3 missions designed, base character model(just got animation problems), grenades added, texture work is underway (who me!).The game is not revolutionary by any means. It's a stealth/horror fps based on a SAS/SWAT division in the future. No lasers but convincing technology that replaces bullets as we know them.
The game will be multiplayer to begin with, then i'll add AI as the pack becomes available ;o) and I understand torque better. We have a few unique ideas we hope will differentiate this from your average title (doesn't everyone say that!) that involve a new style of multiplayer sessions. The missions are very different too, from on-earth hostage situations to space station rescue and alien extermination. We plan to have 1 of each type in the alpha. Here are a few bad screenshots to whet your appetite:-
Naff screenshots of terra units



I must say that moving into torque is not an easy process, especially when your 3d math is not great but once again the community has been a great help, thanks so far guys, more question coming ;)
Medieval Content Pack
I have stopped work on the medieval content pack. You can only smack your head against a wall so many times before you start to bleed. After I started to get serious problems with the geometry and light 'artifacts' in buildings I thought I had completed, I got a bit annoyed. I spent a long time on these and exterior wise they are fine, but the interior lighting artifacts are just too much trouble. I spent weeks trying to illiminate them all and still had some left. Even with absolutely no leaks you get strange artifacts where brushes meet:-

Lets all hope the new map2dif smoothes this out and is still radiosity compatible
About the author
#2
This link discussed it - www.garagegames.com/mg/forums/result.thread.php?qt=20022
02/04/2005 (11:55 am)
Did you try the map2dif that comes with the lighting pack?? It fixes the pink patches on difs caused by light map edges.This link discussed it - www.garagegames.com/mg/forums/result.thread.php?qt=20022

Torque Owner Robert Pierce