Plan for Ian Roach
by Ian Roach · 02/02/2005 (5:40 pm) · 5 comments
Work is still progressing on Illumina, the code and gameplay side of things is getting to a very playable state.
I was lucky enough to get Gary Haussmann onboard after seeing some of his recent plans outlining his ai work. Hes been toying away on getting a spawn selection map working and hopefully adding some ai ideas we have for illumina.
The art however is still lacking.
Over the last few weeks ive been on a spending spree, snapping up the Girl Pack, The RTS Pack and the Enviro Pack.
The plan was to use all of them for various integration into illumina.
The Enviro Pack to spruce up levels, The girl Pack to help resolve some character animation problems and the RTS Pack to integrate some squad/commander control.
Unfortunetely things dont go as planned. With our main modeller being sent of into the army again and just general lack of artists onboard most of the above are still yet to be integrated.
Were on the lookout for some new modellers and artists. Checkout the help wanted add here.
www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=4516
In order to get our beta out the door we dont want to release a playable game that looks ugly which is why were holding off until we can finish of some of the unpolished things like animation.
Unfortunetely Animators/Modellers has always been the one area illumina has never been able to acquire, but hopefully that may change :)
On the art side there thankfully isnt a heap left to do
A) Make a few more maps (all the building sets and designs are created, just need to make some nice terrain and good flowing maps to finish it)
B) Particles. With superweapon attacks, chainguns , turrets e.t.c we need an artist to finish of muzzle flashes, particle effects e.t.c
C)Models - Besides teh odd minor model needed the main modelling task is to port over the girl pack skeleton to our 2 custom models. Currently both our models are ingame and working but they each have there own unique mesh which we want to replace with a common set of animations.
Recently i put out a request for some concept artists to help create a storyboard intro. Thankfully i got quiet a few responses so i look forward to showing that off in the near future.
So we will keep plugging away on the code side and hopefully improve on the artside.
As a way to hopefully get people onboard the project i created a stack of movies from a multiplayer session i did on the weekend.
They show off various things in illumina.
- Animated Doors with collision
- Hologram stations and health terminals
- Some of our map effects
- Nightvision/flashbangs/grenades
- Our Apc/jeep/dropship
- Some of our capturable bases and outposts
and a few other things.
Now for the links: (requires xvid codec)
www.illumina-game.com/all.avi - all of the single movies pieced together. 48 meg
These are the individual files. Ranging from 1 meg to 10 meg.
www.illumina-game.com/map2.avi
...
www.illumina-game.com/map29.avi
If your an artist not on a project or looking for new projects we would love to hear from you.
:)
I was lucky enough to get Gary Haussmann onboard after seeing some of his recent plans outlining his ai work. Hes been toying away on getting a spawn selection map working and hopefully adding some ai ideas we have for illumina.
The art however is still lacking.
Over the last few weeks ive been on a spending spree, snapping up the Girl Pack, The RTS Pack and the Enviro Pack.
The plan was to use all of them for various integration into illumina.
The Enviro Pack to spruce up levels, The girl Pack to help resolve some character animation problems and the RTS Pack to integrate some squad/commander control.
Unfortunetely things dont go as planned. With our main modeller being sent of into the army again and just general lack of artists onboard most of the above are still yet to be integrated.
Were on the lookout for some new modellers and artists. Checkout the help wanted add here.
www.garagegames.com/index.php?sec=mg&mod=project&page=view.job&qid=4516
In order to get our beta out the door we dont want to release a playable game that looks ugly which is why were holding off until we can finish of some of the unpolished things like animation.
Unfortunetely Animators/Modellers has always been the one area illumina has never been able to acquire, but hopefully that may change :)
On the art side there thankfully isnt a heap left to do
A) Make a few more maps (all the building sets and designs are created, just need to make some nice terrain and good flowing maps to finish it)
B) Particles. With superweapon attacks, chainguns , turrets e.t.c we need an artist to finish of muzzle flashes, particle effects e.t.c
C)Models - Besides teh odd minor model needed the main modelling task is to port over the girl pack skeleton to our 2 custom models. Currently both our models are ingame and working but they each have there own unique mesh which we want to replace with a common set of animations.
Recently i put out a request for some concept artists to help create a storyboard intro. Thankfully i got quiet a few responses so i look forward to showing that off in the near future.
So we will keep plugging away on the code side and hopefully improve on the artside.
As a way to hopefully get people onboard the project i created a stack of movies from a multiplayer session i did on the weekend.
They show off various things in illumina.
- Animated Doors with collision
- Hologram stations and health terminals
- Some of our map effects
- Nightvision/flashbangs/grenades
- Our Apc/jeep/dropship
- Some of our capturable bases and outposts
and a few other things.
Now for the links: (requires xvid codec)
www.illumina-game.com/all.avi - all of the single movies pieced together. 48 meg
These are the individual files. Ranging from 1 meg to 10 meg.
www.illumina-game.com/map2.avi
...
www.illumina-game.com/map29.avi
If your an artist not on a project or looking for new projects we would love to hear from you.
:)
#2
However the animations e.t.c arent complete so some things would be quiet ugly :)
Nevertheless it just may happen, The game has been on and off development for at least a year and where keen to get it out and drum up support.
Although i do want to get my superweapons finished first :)
Anyone whos played mercenaries would get an idea of how superweapons will work.
Calling in an airstrike, calling for ammo dropoffs e.t.c
02/02/2005 (6:33 pm)
Weve been contemplating doing a beta release.However the animations e.t.c arent complete so some things would be quiet ugly :)
Nevertheless it just may happen, The game has been on and off development for at least a year and where keen to get it out and drum up support.
Although i do want to get my superweapons finished first :)
Anyone whos played mercenaries would get an idea of how superweapons will work.
Calling in an airstrike, calling for ammo dropoffs e.t.c
#3
02/02/2005 (9:02 pm)
wow, Ian.... Illumina is looking so much more solid since when I saw it. HUGE thumbs up to you and the team. :)
#4
02/02/2005 (9:49 pm)
Wow! This is the most extensive Torque game I've ever seen! It's looking great guys!
#5
We have a TON of content weve just got to pile it all together :)
Now we just need a few artists :)
Great job on the enviro pack btw, we havnt even begun to use most of its effects.
Hey adam, good work on the website :) Your welcome back anytime hehe.
Expect a snapshot or 2 to help PIMP it even more :)
02/02/2005 (10:16 pm)
Hey timothy thanks.We have a TON of content weve just got to pile it all together :)
Now we just need a few artists :)
Great job on the enviro pack btw, we havnt even begun to use most of its effects.
Hey adam, good work on the website :) Your welcome back anytime hehe.
Expect a snapshot or 2 to help PIMP it even more :)
Associate Anthony Rosenbaum