Plan for Drew Hitchcock
by Drew Hitchcock · 01/29/2005 (2:23 pm) · 10 comments
My main project seems to be on hold at the moment, so a few days ago I decided to give ogre a try. I had no real intentions of making a game with it, but after a few days of learning the ins and outs of the engine, I actually have a pretty good start on one.

My overall impression of ogre so far is pretty positive. It's not a full game engine, of course, but it's pretty powerful and I think it's a great choice for simpler games. It's also pretty quick to learn, provided you already know C++.
Now I have a serious problem, though. I have a pretty good start on a game, but I have no idea what that game is. In other words, I have no design, and no idea where I'm going with this.
I don't want to start something new -- that's what I ALWAYS do -- I would much rather use the pretty good base I have right now and do something cool with it. I also need to figure out what I'm doing pretty quickly before I lose interest and make 1/4 of something else. I'm sure you guys can understand what I'm talking about.
So if you have any ideas about what I could do with this feel free to post them. Right now the capabilites are similar to sokoban, you can push crates around, and movement is constrained to a grid (although the movement between squares is smooth)
I was thinking of adding some patroling enemies and making a kind of stealth game, or maybe adding some color to the crates and doing some kind of warehouse-clearing-color-matching game. Who knows?

My overall impression of ogre so far is pretty positive. It's not a full game engine, of course, but it's pretty powerful and I think it's a great choice for simpler games. It's also pretty quick to learn, provided you already know C++.
Now I have a serious problem, though. I have a pretty good start on a game, but I have no idea what that game is. In other words, I have no design, and no idea where I'm going with this.
I don't want to start something new -- that's what I ALWAYS do -- I would much rather use the pretty good base I have right now and do something cool with it. I also need to figure out what I'm doing pretty quickly before I lose interest and make 1/4 of something else. I'm sure you guys can understand what I'm talking about.
So if you have any ideas about what I could do with this feel free to post them. Right now the capabilites are similar to sokoban, you can push crates around, and movement is constrained to a grid (although the movement between squares is smooth)
I was thinking of adding some patroling enemies and making a kind of stealth game, or maybe adding some color to the crates and doing some kind of warehouse-clearing-color-matching game. Who knows?
About the author
#2
01/29/2005 (3:53 pm)
Hmmm...enclosed room....main dude....add some robots....some hostages to rescue.....way hey 3D robotron!
#3
01/29/2005 (4:29 pm)
"Intruder Alert!" "Intruder Alert!"
#4
01/29/2005 (4:53 pm)
It's perfect for a "laser squad" game..., a clone of it, would be a hit :)
#5
The Laser Squad idea is really interesting. There's a lot of potential there.
01/29/2005 (5:19 pm)
hehe, Berzerk was the first thing I thought of too :) The Laser Squad idea is really interesting. There's a lot of potential there.
#6
01/30/2005 (12:05 am)
Reminds me a bit of "Destoy All Robots"
#7
01/30/2005 (7:52 am)
Robo Pengu!
#8
01/30/2005 (8:00 am)
...Nice work, Drew,;). How 'bout a rat in maze but in reverse, giant lab mice, plop you into a research project and you become the study! That's a bit different.
#9
01/30/2005 (8:49 pm)
After playing Pengo for a long time today, I'm thinking of looking in that direction. It should be relatively straightforward to do something close to that, and much more feasible than some of the other things I've thought about. Thanks Phil :)
#10
How about a simple game where the boxes with the diagonal boards can reflect back enemy fire. The "autobot" enemies appear in fixed locations and fire in a fixed pattern. Your job is to clean them out without getting killed. You use the boxes to reflect enemy fire back at them. Add another type of box that reflects but does not move so you have to dodge reflecting bullets while you move boxes and you have the basis for a pretty addictive game I would think.
02/01/2005 (7:06 am)
Can you push those boxes around?How about a simple game where the boxes with the diagonal boards can reflect back enemy fire. The "autobot" enemies appear in fixed locations and fire in a fixed pattern. Your job is to clean them out without getting killed. You use the boxes to reflect enemy fire back at them. Add another type of box that reflects but does not move so you have to dodge reflecting bullets while you move boxes and you have the basis for a pretty addictive game I would think.

Torque Owner Jorgen Ewelonn
Just add some guards with exclamation marks ontop of their heads and a bunch of really irritating comm-device dialogs and youre there.
;)
Looks sorta cool tough ...