Plan for Rex
by Rex · 01/26/2005 (3:58 pm) · 2 comments
GameSpace2DTS is my attmpt to document a workflow thru GameSpace to produce DTS/DSQ content. I've taken the Buzz3d elf and done some voodoo to it to get it to appear in the ShowToolPro and the engine as a player. Stay tuned for results, and please submit any corrections/additions to my ongoing Project...
1/27/05- work continued on the guide until pressing household 'errands' took precedence...the first section, Preparing the Mesh, should be finishing by sometime tomorrow. The second section, Node Construction/Locating/Parenting, will begin to unfold during the early parts of next week. Perhaps there will be an entire third section on the final steps towards exporting, most likely. Thanks for the continued support of this online guide, and our sincere hopes it helps others at this stage of DTS development in GameSpace....Later.
Thanks
Rex
1/27/05- work continued on the guide until pressing household 'errands' took precedence...the first section, Preparing the Mesh, should be finishing by sometime tomorrow. The second section, Node Construction/Locating/Parenting, will begin to unfold during the early parts of next week. Perhaps there will be an entire third section on the final steps towards exporting, most likely. Thanks for the continued support of this online guide, and our sincere hopes it helps others at this stage of DTS development in GameSpace....Later.
Thanks
Rex
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
Torque Owner Josiah Wang
nice!