Plan for Josiah Wang
by Josiah Wang · 01/24/2005 (3:27 pm) · 4 comments
I'm like on a total render/modelling frenzy right now. Even though I'm not even a decent one, it's like addictive...I better stop....midterms start in less than 2 days, and I spent most of my study time doing this....good thing it was a snow day today ^^
Anyways, my latest creation features a capsule-like spaceship. Here's 2 beauty shot of it:


Now, the cool thing (or what I think is cool) about this spaceship is probably the fact that it can go into defensive mode, almost like a turtle. It has the ability to draw those wing-like things in, and essentially create a barrier:

Those two wingthings are supported by an energy generator (that lil pink hemisphere you see) creating a sort of energy rod that holds the wings (if you look closely at the open pictures, you'll see the energy cylinder...^^)
Here's two more beauty shots:
Lookin' at ya!

Oh no, it's mooning you!

Overhead view:

Bottom view:

Enough of the art now. I updated gameSpace 1.6, and I must say, they've reconciled the UV Editor. It's rather nice now, as I can select faces in the UVE that will highlight in the 3d view.
The game is going along rather nicely. I *think* i have enough models now (haha, understatement). I'm changing it from being totally space-sim to encompass player and generic vehicles as well. Think Tribes 2, only except you spawn as one of the following:
-Player
PROS:walks at moderate speed, has medium armor has a harder chance of being hit/seen (name won't show up on playgui; has the ability to cloak (?))
CONS: low health; weapons are not as effective
-Flyer (multiple flyers including fighter/bomber)
PROS: can go fast, good weapons, high health
CONS: very hard to pilot - crashes result in an instant death; little armor
-Tank
PROS: good armor, good weapons (including an acid bomb O_o)
CONS: slowest of them all; cannot turn as fast (takes a long time to do a 180)
-Jeep
PROS: moderately fast; very easy to drive; hard to see (name won't show up on playgui); high visibility (on the map)
CONS: low armor and health; weak weapons
The gameplay itself will be like Tribes 2, similar in that the players must work as a team. I'm drafting up the game design document, so hopefully I'll post it here soon.
Anyways, my latest creation features a capsule-like spaceship. Here's 2 beauty shot of it:


Now, the cool thing (or what I think is cool) about this spaceship is probably the fact that it can go into defensive mode, almost like a turtle. It has the ability to draw those wing-like things in, and essentially create a barrier:

Those two wingthings are supported by an energy generator (that lil pink hemisphere you see) creating a sort of energy rod that holds the wings (if you look closely at the open pictures, you'll see the energy cylinder...^^)
Here's two more beauty shots:
Lookin' at ya!

Oh no, it's mooning you!

Overhead view:

Bottom view:

Enough of the art now. I updated gameSpace 1.6, and I must say, they've reconciled the UV Editor. It's rather nice now, as I can select faces in the UVE that will highlight in the 3d view.
The game is going along rather nicely. I *think* i have enough models now (haha, understatement). I'm changing it from being totally space-sim to encompass player and generic vehicles as well. Think Tribes 2, only except you spawn as one of the following:
-Player
PROS:walks at moderate speed, has medium armor has a harder chance of being hit/seen (name won't show up on playgui; has the ability to cloak (?))
CONS: low health; weapons are not as effective
-Flyer (multiple flyers including fighter/bomber)
PROS: can go fast, good weapons, high health
CONS: very hard to pilot - crashes result in an instant death; little armor
-Tank
PROS: good armor, good weapons (including an acid bomb O_o)
CONS: slowest of them all; cannot turn as fast (takes a long time to do a 180)
-Jeep
PROS: moderately fast; very easy to drive; hard to see (name won't show up on playgui); high visibility (on the map)
CONS: low armor and health; weak weapons
The gameplay itself will be like Tribes 2, similar in that the players must work as a team. I'm drafting up the game design document, so hopefully I'll post it here soon.
About the author
Torque Owner Christopher T. Morrissey