Game Development Community

Plan for Chris "DiGi" Timberlake

by Chris "DiGi" Timberlake · 01/20/2005 (7:55 pm) · 5 comments

You know, through the years, i've learned many things. Some good, some bad. I've seen people come, people go. I've worked on my project "American Warfare" for around 4 years.

We started out as a HL mod, then we moved to standalone, testing with many engines, we found our home at Torque. The reason we moved from a HL mod was because there were too many Tactical/Swat type mods, and we wanted more. Something rich, something fresh, something new! I wount say what it was, because the idea/game story was my idea, and I want to keep it on the down low, incase some day, I restart the project. Now, I have to let my baby AW go, through all the triumphs and failures i've had with it, and strugling with it to live. I've spent most of my pre/teen years working on this, many sleepless nights. Some of which lost me relationships in real life, with girls I really likes. However, I put my team first, because I promised them I would excell, and try to make this a best seller. I did everything within my power to do that. That was a big mistake I made, don't do the same. Put your family first, because at the end of the day, they're the only ones that matter. Through the thick and the thin. To me, my team was my family, I loved them more then i loved myself, they ate before I did. Well, over the years, my "family" lost people due to college, life problems, all sorts of stuff. We also took in many people, and taught them what we know. Then we let them into our family. I loved each one of my team, not in a bad or wierd way. They were my family, if they hurt, I hurt. Anyways, now I have a hole in my heart, and i'm going to miss AW and everyone that I worked with. So whats next for me? Well, first I have a big appology to give to a 'special' friend of mine. I also think i'm going to go solo for a bit, work on my coding skills, and stuff, maybe write a few resource, start working with tread 3d again, that sort of stuff.

Anyways, I leave you with this, my dream was to be a game developer. I fufilled that dream, although some of you may disagree, but being a game developer isn't about selling a game, making a bunch of money (would be nice), its about creativity, its an art. Its expressing what you want, its about building things, that would be impossible in real life. Most of all, its about imagination. With that I leave you.

#1
01/20/2005 (8:30 pm)
Hang tough dude.....Don't give up your dreams!
#2
01/20/2005 (9:40 pm)
I've fufilled them :).
#3
01/20/2005 (9:41 pm)
I hear you, bro. Keep your head up. Dreams are what we're made of.

-Jase
#4
01/21/2005 (8:17 am)
I like this writeup, but I just have to note about one thing :) Look at the rating. Look at the previous plans and note what he actually does in his plans. It only comes down to WHO is writing it, I mean a GG staffer or an associate could write something very undetailed and crappy, but they still get good rating. That's so fucked up.

I think Chris does something quite cool, and I think this one was quite nostalgic.
#5
01/21/2005 (9:27 am)
My previous posts were bad =). But on this one, I figuared i'd just share my heart, I woke up this morning feeling like crap, because now I donno what i'm gonna do, maybe i'll go get a job, and finally take the tests for my license :).

Edit: I just looked outside, montana weather is so wierd. Yesterday it was like 59 degrees, and it was looking like spring, now its snowing, and my thermometer (that has the sun shining on it) says barely 30 degrees. But its COOOOOLLLLDDDD. =)