Plan for Josiah Wang
by Josiah Wang · 12/22/2004 (12:46 pm) · 6 comments
So anyways, my first plan...what oh what to write...
Well, I think I've finally started on my first game...it's bound to a crappy one, but I hope it'll be a good experience nonetheless. I have no name for it yeah (ehh..), but it's basically a game where you control a blob (I had this idea before gish came out, so no, i didn't steal their idea..lol). This blob can do many things - it can bounce, it can walk on walls, but i think the most unique is probably that it can 'absorb' other things. By that I don't mean picking up power-ups...I mean literally swallowing the object, and then being able to transport it. Ingame it'll probably used to complete certain mission objectives. But here's the fun part: you can spit them back out. I'm talking kirby-style.
Here's an example of the way I want it to work:
-You swallow a chair. Your mass increases, and thus you walk slower. You also take less damage
-You see an enemy. You spit the chair out. The enemy goes flying (wheeeeeeeeeeeeeeeeeee).
To get the latter part, I've been trying to implement the ODE code, but to now avail (can anyone help?) I think the problem is that I'm not adding it using Visual C++ (ehh...too poor...).
Another neat feature of this 'blob' is that it doesn't have to pick up weapons - they come "built-in". That means you already have all the weapons - because guess what? You ARE the ammo. The blob can select different attacks, and each attack will basically do something different, and take points from your energy, health, or both. I implemented the bouncy-bullet code - very cool.
I'm currently trying to implement a toon-shader to the game...makes it have a cartoonish look to it...
In other news....
[rant]
I tried making my blob in gameSpace. It was my first player character. What came out was a box. I think that box was my bounds box. Wtf. I have a box. Wow. I'm sucha noob.
[/rant]
Well, I think I've finally started on my first game...it's bound to a crappy one, but I hope it'll be a good experience nonetheless. I have no name for it yeah (ehh..), but it's basically a game where you control a blob (I had this idea before gish came out, so no, i didn't steal their idea..lol). This blob can do many things - it can bounce, it can walk on walls, but i think the most unique is probably that it can 'absorb' other things. By that I don't mean picking up power-ups...I mean literally swallowing the object, and then being able to transport it. Ingame it'll probably used to complete certain mission objectives. But here's the fun part: you can spit them back out. I'm talking kirby-style.
Here's an example of the way I want it to work:
-You swallow a chair. Your mass increases, and thus you walk slower. You also take less damage
-You see an enemy. You spit the chair out. The enemy goes flying (wheeeeeeeeeeeeeeeeeee).
To get the latter part, I've been trying to implement the ODE code, but to now avail (can anyone help?) I think the problem is that I'm not adding it using Visual C++ (ehh...too poor...).
Another neat feature of this 'blob' is that it doesn't have to pick up weapons - they come "built-in". That means you already have all the weapons - because guess what? You ARE the ammo. The blob can select different attacks, and each attack will basically do something different, and take points from your energy, health, or both. I implemented the bouncy-bullet code - very cool.
I'm currently trying to implement a toon-shader to the game...makes it have a cartoonish look to it...
In other news....
[rant]
I tried making my blob in gameSpace. It was my first player character. What came out was a box. I think that box was my bounds box. Wtf. I have a box. Wow. I'm sucha noob.
[/rant]
About the author
#2
The way he could inhale people and objects.
Is that the idea you are going for?
12/22/2004 (1:41 pm)
I am kind of picturing Kirby in Super Smash Brothers for N64.The way he could inhale people and objects.
Is that the idea you are going for?
#3
@Bob: yep, that's like what i'm going for ^^
12/22/2004 (2:11 pm)
@David: eeks - i don't even want to think about it X_X i think i'll go for a psuedo effect....@Bob: yep, that's like what i'm going for ^^
#4
One thing that no one ever told me when I started with Torque (and Ive never actually seen written out) is this: Your first game WILL be crap. It could also be fun, but as far as quality goes.... crap. And thats fine. TGE has a rather steep learning curve. Ive been using it since spring and just in the last couple of months have I begun to feel really moving around in it.
Just keep it up and things get WAY smoother.
Did you ever figure anythnig out for the model problem?
12/22/2004 (2:42 pm)
Hey Josiah, welcome to the .plan club. :)One thing that no one ever told me when I started with Torque (and Ive never actually seen written out) is this: Your first game WILL be crap. It could also be fun, but as far as quality goes.... crap. And thats fine. TGE has a rather steep learning curve. Ive been using it since spring and just in the last couple of months have I begun to feel really moving around in it.
Just keep it up and things get WAY smoother.
Did you ever figure anythnig out for the model problem?
#5
Even if your game is a crappy one, at least it will be a finished one. Thats more then alot of us forum lurkers have acomplished. And just because it's finished does'nt mean it can't be made bigger and better.
The one thing you will hear over and over on the site is to start low. Get it out and then expand,expand, expand
Have fun. I'm looking forward to seeing what you do!
12/22/2004 (3:30 pm)
Josiah,Even if your game is a crappy one, at least it will be a finished one. Thats more then alot of us forum lurkers have acomplished. And just because it's finished does'nt mean it can't be made bigger and better.
The one thing you will hear over and over on the site is to start low. Get it out and then expand,expand, expand
Have fun. I'm looking forward to seeing what you do!
Employee David Montgomery-Blake
David MontgomeryBlake