Game Development Community

Plan for MrPhil (Philip Ludington)

by MrPhil (Philip Ludington) · 12/09/2004 (9:36 am) · 6 comments

Are you a programmer and are frustrated with Torque because it doesn't act like the API you expected? Then I highly recommend reading this long but worthy thread. (Oh and don't worry about some of the 'emotional ness.' Tim's frustration riles up some of the torque lovers, but it is all harmless.) By reading this I had a break through in how I think about Torque. I've been trying to apply my programming skills to torque instead of approaching Torque as a new tool to learn. So here's my new .plan

Do a lot of reading and tutorials (in a Haphazard order, I'm working the order out as I go through them)

Easy (or Do first)
- Check out UltraEdit
--You'll need this or some other program to create and edit script files
- UltraEdit syntax highlighting
- Online Torque documentation
--I'd suggest not doing the tutorials. They have obscure directions and other problems, sorry GG. If you want to take a crack at them my three tips are:
---1) Do not use any of the other starter kits, download the normal torque
---2) A lot of the times they mean for you write/create the script files but they never actually tell you too
---3) Be careful because scripts files from a pervious tutorial might be breaking the one you are working on (flagpole did this to me)


Other (haven't finished ordering)
- List of script globals linked to engine code
- Super Simple Torque Demo
- Super Simple Torque Demo with Console
- Basic GUI Demo
- The MinApp tutorials
- Do the tutorial in the thread I mentioned above
- Check out the in-game script editor as suggested by Brad Shapcott from the thread
- Read Britton LaRoche's link suggestions from the thread: The TGE Road Map, Scripting Links: Ron Yacketta's Script Functions Listing (.rtf file) 2 3 4 5 6 and Scripting String Links: 1 2
- Melv May's fxRenderObject
- Ed Maurina Essential Guide to the Torque Game Engine
- Ken Finney's book 3D Game Programming All-in-One(Hint hint, nudge nudge, Know what I mean! Know what I mean, Santa)
- TicTacToe
- The Codesampler Tutorials
- Saving and Loading with Torque
- RPGDialog
- Using a Separate Camera Object
- Object selection in Torque
- Inventory Manager Tutorial
- Adding Mouse Events to Gui Controls
- Inventory v2 Tutorial
- TgeLobby v1.2
- Adding Environmental Effects to Torque
- TGE Console Commands Document
- In-game Music
- Torque Memory Manager
- Finding Memory Leaks Made Easy
- Complete Voting System
- How to get silly bots into a level
- Using schedule() and cancel()
- Do the Twist
- Efficient Coding
- Mouse Controls
- RSS Viewer for Torque
- SQLite Integration for Torque
- Tork Snipits

That should keep me busy for, oh, the next six months.

Edits:
12 Dec 04 - Add some more resources
10 Dec 04 - Started ordering the tutorials and adding notes.
09 Dec 04 - Cleaned up the links

Game on,
MrPhil
Owner
Mr. Phil Games

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About the author

My name is Philip Ludington, I'm a professional programmer by day and I dabble in game development by night. Learn more about my projects at www.MrPhilGames.com


#1
12/09/2004 (9:37 am)
Hopefully I can organize the list some later down the road. Also, please post any link you think would be useful as commitments.

Also, I know this sounds silly but I
#2
12/09/2004 (10:07 am)
Philip, here's the posting reference info from GG forums. www.garagegames.com/help/help.php?page=markup

edit: removed examples
#3
12/09/2004 (10:23 am)
Great .plan, thanks a lot for spending the time to put it together!

Regarding linking things well, I'll give an example. Replace all { with [ and } with ] and this will become a real hyperlink:

{url=http://www.garagegames.com/someThreadURL}This is all that will be displayed{/url}

EDIT: Heh..looks like you figured it out!
#4
12/09/2004 (1:03 pm)
I'm going to have to try harder. 20 or so resources listed as essential reading, and none are mine. Ah well, perhaps my next ones will be in that category :)
#5
12/09/2004 (6:06 pm)
Philip, this is a FANTASTIC plan! This is what "community" is all about! :)
#6
12/12/2004 (1:53 pm)
Nice aggregation Philip. You might want to hook-up with Ed Maurina to help him maintain / update his TorqueNotes page, and/or Beffy's Torque site. Both aggregate a lot of good Torque tutorials.

In the future, we will probably be looking for people to help organize and maintain resources here on the site directly too. So, we'll keep you in mind for that, if you're interested. :)