Game Development Community

Plan for Andrew Nicholson

by Andrew Nicholson · 12/08/2004 (12:12 pm) · 5 comments

Lots to do and so little time?

Been busy with my 3D Human Skeleton project, struggled to get the heirarchy right for the bone structure, but have managed to get that sorted now i think? I'll find out for sure when i start altering bone lengths and stuff using sliders. The mesh is still in its box form at the moment, I just generate a box around each bone.


Id post some screenies but dont know how to?
Have to go here for screenies at the moment: http://freespace.virgin.net/nicho.thewizard/Current.htm

Doing a game mod using the tge racing demo:(deadline jan/15/05)
1 or 2 tracks
Vehicle model (4 textures)
Scenery models and textures?
3 AI opponents
Weather (GPAI1)
Lap timer
Race results table
Power-up (boost)
Gui textures and stuff


Also making a Rubiks Cube game for another assignment (jan deadline). Got it working to a degree, but still needs some more work especially on the AI for auto solving it.

Well that should keep me busy over christmas.

ps: i might even have a go at GID ing this weekend?

#1
12/08/2004 (12:18 pm)
Good luck, your going to have to upload that image to someplace on the web though chief, we can't view your hard drive. :)

Be careful with resizing bones too, it can get messy but is possible (albeit time consuming)
#2
12/08/2004 (12:45 pm)
Tim: Thanks for that! im new to all this, but im working on it.
#3
12/08/2004 (2:57 pm)
Get yerself in there andrew!!! GID GID GID all the way.

Phil.

Just so everyone knows, Andrew is one of my students... :)
#4
12/08/2004 (8:41 pm)
My post disappeared ... hmm....
I like the car in your one screeny... did you make it yourself?
#5
12/09/2004 (12:35 am)
Cheers phil

Burning: yes i made the car myself, did it using max at Uni, had to export it to 3ds to get it into milkshape, couldnt get it to export correctly in max?