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Plan for Benoit Touchette

by Benoit Touchette · 12/08/2004 (2:51 am) · 3 comments

Thanks to some suggestions from Joe Sulewski and some tinkering i have been able to export a simple cube with its textures oriented properly in quake 3 map format using blender. More testing and refining is required but so far things are finally moving in the right direction to be able to edit levels using blender.

#1
12/08/2004 (3:08 pm)
Horray!
#2
12/09/2004 (7:16 am)
:)

Me and Joe are cooperating on this project. He wrote the initial mesh exporter that i used. There is still a ways to go but its looking good.
#3
12/09/2005 (2:17 pm)
Excellent !
Nice to see that you both are still plugin' along !