Plan for Benoit Touchette
by Benoit Touchette · 12/08/2004 (2:51 am) · 3 comments
Thanks to some suggestions from Joe Sulewski and some tinkering i have been able to export a simple cube with its textures oriented properly in quake 3 map format using blender. More testing and refining is required but so far things are finally moving in the right direction to be able to edit levels using blender.
About the author
#2
Me and Joe are cooperating on this project. He wrote the initial mesh exporter that i used. There is still a ways to go but its looking good.
12/09/2004 (7:16 am)
:)Me and Joe are cooperating on this project. He wrote the initial mesh exporter that i used. There is still a ways to go but its looking good.

dakz0rz