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Plan for FenrirWolf

by Fenrir Wolf · 11/26/2004 (11:58 pm) · 5 comments

Yeah. I know, I've been quiet lately! Ever since my return from IGC, in fact. Whew, let me say -- I was very impressed with IGC! It was the perfect blend of business, friendship and coolness.

What hit me the most was GarageGames' modesty. I liked how Jay was concerned that they were pimping out too much this year... I actually went to IGC expecting a lot of GG-centric content but I am glad to see that IGC is aware of how much they do so. Not wanting to turn IGC into a GG-only sort of event. Considering that they are the ones who are funding and promoting it, and have ever right to make as much a media circus as they want, that's real cool in my book that they choose not to. :)

I got to meet lots of the GG crew, plus tons of regulars on here. That to me, was the coolest part of the whole thing.

I will certainly be back again next year! A very memorial experience... That impromptu jam session was the best thing I've seen a con/event ever!

Unfortunately, the one Torque game I had to show was crashing due to a bug in the GUI. Ooops. Did manage to fix it, but not without a lot of annoying debugging. I wrote several pages of analysis, too. It was invaluable seeing total strangers play my game. (Taught me that the game needed a lot of work, for one. ;)

Now, what have I been up to since then? Well, a few things! I'm nearly done with my 2D shooter, Adagio. Just a few more polishing touches and I'll be releasing it.

As for the other stuff, I want to keep it a secret. But I will demonstrate one thing I just got working:

gapingwolf.com/torque/torque_gamepad.jpg
Yeah, that's me playing a Torque-based game using a dance pad! (It's from the game called "Pump It Up" made by Andamiro. Think of it as a Korean knock-off of Dance Dance Revolution.) I've got a new input class in Torque that will read the pad via the USB port and output keyboard events to TGE. It works pretty good, though I had to thread it to prevent it from blocking the main Torque sim loop.

I'm keeping what it's for under wraps for now though. Mainly because I'm not sure if it's going to work! :)

#1
11/27/2004 (1:09 am)
cool...
Do the Chicken Payback!
#2
11/27/2004 (5:50 am)
Good stuff David, good stuff :)
#3
11/27/2004 (9:17 am)
David - Great to have your face with your name. This IGC really rocked for me and I hope each one really does get better.
#4
11/27/2004 (7:13 pm)
Keep working on that Torque Torque Rev game cuz that looks freaking awesome!
#5
11/28/2004 (7:11 am)
I've seen the Orc dance, now I know why :)