Plan for Joe Lesko
by J Lesko · 11/15/2004 (8:32 pm) · 1 comments
Game: Lord of the Gems
www.joelesko.com/games/lord_of_the_gems.zip
All told, it took about 28 hours to produce something resembling a complete game. After design, the hardest part was map generation and giving it kind of a "hand-drawn" fantasy feel, I guess. Then setting up the enemy behavior so that you actually feel they're trying to get you.
2 hours into coding:

26 hours after that:

In the next week or so, I will change the game mechanics some more, add sound, and do some overall polishing.
I'll also have a chance to satisfy all the hardcore LOTG fans out there: for instance, everone's been asking me for the ability to talk with the King of Dwarf Mountain! And who are these exotic peoples that live in "Elvenwood?" And why would you take the bridge when you can just walk over the river? I might even write a backstory for the game, in the form of a trilogy of novels (or a 24-hour novel?)
Anyway for my next GID, I plan to...
... commit to an idea well before the start time
... work from a standard game concept to which I can add features as I go, instead of trying to fit a bunch of features into a small period. It's more fun to add than to take away, and I like to improvise
... pick a game concept that I won't be tempted to develop after the GID's over. I have enough side projects going already.
... avoid accidentally taking melatonin on Saturday night leaving me drowsy, when instead I should be buzzing from caffeine
Joe
www.joelesko.com/games/lord_of_the_gems.zip
All told, it took about 28 hours to produce something resembling a complete game. After design, the hardest part was map generation and giving it kind of a "hand-drawn" fantasy feel, I guess. Then setting up the enemy behavior so that you actually feel they're trying to get you.
2 hours into coding:

26 hours after that:

In the next week or so, I will change the game mechanics some more, add sound, and do some overall polishing.
I'll also have a chance to satisfy all the hardcore LOTG fans out there: for instance, everone's been asking me for the ability to talk with the King of Dwarf Mountain! And who are these exotic peoples that live in "Elvenwood?" And why would you take the bridge when you can just walk over the river? I might even write a backstory for the game, in the form of a trilogy of novels (or a 24-hour novel?)
Anyway for my next GID, I plan to...
... commit to an idea well before the start time
... work from a standard game concept to which I can add features as I go, instead of trying to fit a bunch of features into a small period. It's more fun to add than to take away, and I like to improvise
... pick a game concept that I won't be tempted to develop after the GID's over. I have enough side projects going already.
... avoid accidentally taking melatonin on Saturday night leaving me drowsy, when instead I should be buzzing from caffeine
Joe
About the author

Torque 3D Owner Phil Carlisle