Game Development Community

Plan for Brett Fattori

by Brett Fattori · 11/15/2004 (6:46 am) · 5 comments

So, Tom finally convinced me to participate in a GID. I really didn't have anything else going on, so I decided -- what the hell, why not? Anyhoo, it was fun! I spent my first two hours doing my own artwork. The final 17 hours was spent learning Torque 2D, and writing the game.

I learned a lot during the process. First thing was that having a good idea was essntial to making it. I was basing this on a game I wrote, as a child, on my Atari 800. It consists of two guys (they look like Q-bert, but existed before he did!! I swear!) And they spit at eachother. To this, I added the Cash Cow that spews (or, farts) cash when shot with a spitwad. Finally, I brought back the destructo-bomb that removes girders when it blows up.

www.renderengine.com/stuff/gid/shot3.jpg
The premise seemed easy enough: Write a simple 2D platform jumper game with easy gameplay, simple rules for strategy, and lots of particle effects!! I decided to go with AI for the second player. This being my first foray into writing AI, it sucks.. LOL. What can I say? The intelligence level (if you can call it that) is very low. But surprisingly can make for some entertaining play.

www.renderengine.com/stuff/gid/shot2.jpg
There were a lot of things I wanted to add to the game. Maybe I will add to it more when I have time, but for now you can play "Spherical Cash Cow" as is. It's written using the T2D beta engine, and is a testament to Melv's abilities. It was relatively simple to pick up (for those familiar with Torque Script) and is very flexible.

So, without further ado, here is Spherical Cash Cow v0.1

Sorry, it's only Windows. Also, I dunno... maybe this is the first game ever released under T2D??

A quick movie of action

- Brett

#1
11/15/2004 (8:01 am)
Nice work Brett, love the particles.

You finally got to remake this, huh? :)
#2
11/15/2004 (8:12 am)
Nice one Brett. Love the explosions.

We've got to quickly wedge-in the "cash cow" theme to our game now as we kinda' forgot about it. ;)

This is definately the first "official" T2D game to be released and it will not be forgotten in the record books.

Be sure to send me any comments or queries on your experience with the T2D beta both good and bad.

All the best,

- Melv.
#3
11/15/2004 (10:02 am)
@Simon: Yes! Finally got to work on this old game. Maybe someday I'll figure out how to take it into the 3rd dimension... or maybe not! Anyways, the particles are wild.. The editor is fantastic for them -- I'm hoping it shows up in T3D! I tried to go for something a little "Minter-ish" when putting it all together.


@Melv: T2D was a pleasure to use. I will send you an email with some detailed experiences later on. Overall it was simple to pick up with the understanding of TorqueScript under my belt. For making 2D games, this will certainly be a great option. I haven't used nearly all of the features that you've included.

One of my biggest regrets while making the game was that I decided to "virtualize" all of the positions of objects in the game. Thus, I added a virtualX and virtualY field to each object. Then I could make my area into a set of tiles to do quick lookups for other objects. However, when it came time to position elements, it required that I did a multiplication to screen coordinates. This led to a bunch of problems when doing logic... I kept asking myself "now, was that in virtual or real coordinates?"

Anyways, I'm all about T2D. This is a platform for prototyping and finishing out a nice 2D game rapidly. Almost the RAD of game development!

- Brett
#4
11/15/2004 (10:32 am)
Ha! Cool!

I must confess I took on too much to try to learn T2D for a GID and do the art. My scripting skilz aren't the best. I think that learnign T2D wouldn't be incredibly hard, though, if one sets his mind to the task.
#5
11/15/2004 (11:20 am)
Fun :) Best use of the theme, me thinks. Damn, there I go thinking up more awards for an awardless event ;)