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Exileworks Vehicle MaxScript

by Peter Kojesta · 11/12/2004 (7:38 pm) · 9 comments

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The script will create the bounds for your vehicle, setup the nodes, and link them properly. In conjunction with the included cfg file, exporting vehciles should be a snap. Make sure to read the torque documentation for any problems.

#1
11/13/2004 (1:42 am)
Please re-upload the Rar, thanks
#2
11/13/2004 (6:14 am)
Done
#3
11/13/2004 (7:12 am)
This sounds VERY handy indeed.. Haven't had the time to test it yet but I surely will. Thanks.
#4
11/14/2004 (2:28 pm)
I have had one of these for a couple of years now. Might be a little crueder than your but does the same job. My policy is never do any repetitive process twice. Never thought about handing it out though.

matt
#5
12/20/2004 (8:58 am)
I really like to try it out. But i get the error Encryptscript cannot open: Exileworks_TorqueVehicleSetup.ms
Did i do something wrong?
#6
01/06/2005 (4:18 am)
You should run the script in max, not open the the script. The "run_Script" button should be what you want not "open_script".
#7
02/15/2005 (10:43 am)
I'm getting the same error, and I am using the runscript option in max. Does it not work for max 6?
#8
04/29/2005 (6:09 am)
Should the script look encoded?


oIl
#9
09/22/2005 (6:16 pm)
Yes, it's encoded, and it's a max 5 script only.