Exileworks Vehicle MaxScript
by Peter Kojesta · 11/12/2004 (7:38 pm) · 9 comments
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The script will create the bounds for your vehicle, setup the nodes, and link them properly. In conjunction with the included cfg file, exporting vehciles should be a snap. Make sure to read the torque documentation for any problems.
The script will create the bounds for your vehicle, setup the nodes, and link them properly. In conjunction with the included cfg file, exporting vehciles should be a snap. Make sure to read the torque documentation for any problems.
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#2
11/13/2004 (6:14 am)
Done
#3
11/13/2004 (7:12 am)
This sounds VERY handy indeed.. Haven't had the time to test it yet but I surely will. Thanks.
#4
matt
11/14/2004 (2:28 pm)
I have had one of these for a couple of years now. Might be a little crueder than your but does the same job. My policy is never do any repetitive process twice. Never thought about handing it out though.matt
#5
Did i do something wrong?
12/20/2004 (8:58 am)
I really like to try it out. But i get the error Encryptscript cannot open: Exileworks_TorqueVehicleSetup.msDid i do something wrong?
#6
01/06/2005 (4:18 am)
You should run the script in max, not open the the script. The "run_Script" button should be what you want not "open_script".
#7
02/15/2005 (10:43 am)
I'm getting the same error, and I am using the runscript option in max. Does it not work for max 6?
#9
09/22/2005 (6:16 pm)
Yes, it's encoded, and it's a max 5 script only. 
Torque Owner Gonzo T. Clown